#include "x2_inc_itemprop" void main() { object oPC = GetPCSpeaker(); object oTarget; object oItem; oTarget = oPC; oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget); itemproperty ipAdd; ipAdd = ItemPropertyEnhancementBonus(10); IPSafeAddItemProperty(oItem, ipAdd); AssignCommand(oPC, TakeGoldFromCreature(10000000, oPC, TRUE)); }