void main() { string sText; int nRandom = d12(1); if (nRandom == 1){ sText = "Good to see you still live.";} else if (nRandom == 2){ sText = "You may rest here if you like.";} else if (nRandom == 3){ sText = "That fountain can heal your wounds.";} else if (nRandom == 4){ sText = "Beware the mummies.";} else if (nRandom == 5){ sText = "You could get rich down here.";} else if (nRandom == 6){ sText = "It is pretty dangerous downstairs.";} else if (nRandom == 7){ sText = "You may sit by the fire.";} else if (nRandom == 8) { sText = "Some of the chests down here are trapped.";} else if (nRandom == 9){ sText = "Make sure to check the urns in the tombs.";} else if (nRandom == 10){ sText = "Make sure you have a torch when wandering around here.";} else if (nRandom == 11){ sText = "Zolad found this place years ago.";} else if (nRandom == 12){ sText = "This was the great Temple of Etummus.";} SpeakString (sText, TALKVOLUME_TALK); }