void main() { object oPC = GetLastPerceived(); if (!GetIsPC(oPC)) return; if (!GetLastPerceptionSeen()) return; DelayCommand(3.0, ActionSpeakString("You will never take me! You don't have the power..")); DelayCommand(4.0, AssignCommand(oPC, ActionSpeakString("Brutus sends his regards!"))); DelayCommand(5.0, ActionSpeakString("Pity you'll be too dead to send my regards back..")); DelayCommand(6.0, AssignCommand(oPC, ActionSpeakString("We'll just see about that!"))); }