/* Script generated by Lilac Soul's NWN Script Generator, v. 1.6 For download info, please visit: http://www.lilacsoul.revility.com */ void main() { object oPC; object oPrisoner = GetItemActivatedTarget(); if (!GetIsPC(oPrisoner)) { SendMessageToPC(GetItemActivator(), "Improper use of item!"); return; } oPC = GetItemActivator(); object oTarget; location lTarget; oTarget = GetWaypointByTag("Deathrow_wp"); lTarget = GetLocation(oTarget); //only do the jump if the location is valid. //though not flawless, we just check if it is in a valid area. //the script will stop if the location isn't valid - meaning that //nothing put after the teleport will fire either. //the current location won't be stored, either if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; AssignCommand(oPrisoner, ClearAllActions()); DelayCommand(3.0, AssignCommand(oPrisoner, ActionJumpToLocation(lTarget))); DelayCommand(4.0, SendMessageToPC(oPC, "You have been sent to Death row by: " + GetName(oPC))); oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //apply to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget)); }