//:://///////////////////////////////////////////// //:: Default:On Death //:: NW_C2_DEFAULT7 //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Shouts to allies that they have been killed */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Oct 25, 2001 //::////////////////////////////////////////////// #include "NW_I0_GENERIC" #include "nw_i0_tool" #include "NW_O2_CONINCLUDE" void main() { object oKiller = GetLastKiller(); object oAlter = GetObjectByTag("kreger_coffin"); object oItem = OBJECT_INVALID; GenerateLowTreasure(oKiller, oAlter); GenerateMediumTreasure(oKiller, oAlter); {int nRandom = d8(1); int nTreasureType = 1; if (nRandom == 1){ CreateItemOnObject("NW_AARCL006", oAlter, 1); CreateItemOnObject("NW_WSWLS001", oAlter, 1); CreateItemOnObject("NW_IT_GOLD001", oAlter, 120);} else if (nRandom == 2){ CreateItemOnObject("NW_AARCL006", oAlter, 1); CreateItemOnObject("NW_WSWLS001", oAlter, 1); CreateItemOnObject("NW_IT_GOLD001", oAlter, 113);} else if (nRandom == 3){ CreateItemOnObject("NW_AARCL006", oAlter, 1); CreateItemOnObject("NW_WSWLS001", oAlter, 1); CreateItemOnObject("NW_IT_GOLD001", oAlter, 140);} else if (nRandom == 4){ CreateItemOnObject("NW_AARCL006", oAlter, 1); CreateItemOnObject("NW_WSWLS001", oAlter, 1); CreateItemOnObject("NW_IT_GOLD001", oAlter, 178);} else if (nRandom == 5){ CreateItemOnObject("NW_AARCL006", oAlter, 1); CreateItemOnObject("NW_WSWLS001", oAlter, 1); CreateItemOnObject("NW_IT_GOLD001", oAlter, 162);} else if (nRandom == 6){ CreateItemOnObject("NW_AARCL006", oAlter, 1); CreateItemOnObject("NW_WSWLS001", oAlter, 1); CreateItemOnObject("NW_IT_GOLD001", oAlter, 154);} else if (nRandom == 7){ CreateItemOnObject("maarcl053", oAlter, 1); CreateItemOnObject("NW_WSWMLS002", oAlter, 1); CreateItemOnObject("NW_IT_GOLD001", oAlter, 137);} else if (nRandom == 8){ CreateItemOnObject("maarcl053", oAlter, 1); CreateItemOnObject("NW_WSWMLS002", oAlter, 1); CreateItemOnObject("NW_IT_GOLD001", oAlter, 139);}} int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) { object oKiller = GetLastKiller(); AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); } SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK); //Shout Attack my target, only works with the On Spawn In setup SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(1007)); } string sText; sText = "I shall rise again. The throne will be mine..."; ActionSpeakString (sText, TALKVOLUME_TALK); //ExecuteScript("sha_xpsystem", OBJECT_SELF); //:: Replaced by PWFXP DelayCommand(0.0f, ExecuteScript("pwfxp", OBJECT_SELF)); }