{ "__data_type": "GIC ", "Creature List": { "type": "list", "value": [] }, "Door List": { "type": "list", "value": [ { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "CorridorDoor" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Iron Portcullis" } } ] }, "Encounter List": { "type": "list", "value": [] }, "List": { "type": "list", "value": [] }, "Placeable List": { "type": "list", "value": [ { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue - Defaced" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue - Defaced" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Place a the vampire with the tag NW_VAMPIRE and they'll interact; the vampire will move to the nearest coffin with this tag NW_VAMPIRE_SHAD, when killed." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Place a the vampire with the tag NW_VAMPIRE and they'll interact; the vampire will move to the nearest coffin with this tag NW_VAMPIRE_SHAD, when killed." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Place a the vampire with the tag NW_VAMPIRE and they'll interact; the vampire will move to the nearest coffin with this tag NW_VAMPIRE_SHAD, when killed." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Place a the vampire with the tag NW_VAMPIRE and they'll interact; the vampire will move to the nearest coffin with this tag NW_VAMPIRE_SHAD, when killed." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Place a the vampire with the tag NW_VAMPIRE and they'll interact; the vampire will move to the nearest coffin with this tag NW_VAMPIRE_SHAD, when killed." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Place a the vampire with the tag NW_VAMPIRE and they'll interact; the vampire will move to the nearest coffin with this tag NW_VAMPIRE_SHAD, when killed." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Place a the vampire with the tag NW_VAMPIRE and they'll interact; the vampire will move to the nearest coffin with this tag NW_VAMPIRE_SHAD, when killed." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar Button - 2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar Button - 2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar Button - 2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar Button - 2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar Button - 2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar Button - 2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Sarcophagus - Evil (Low treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Brazier" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Brazier" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue - Stone" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue - Stone" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue - Stone" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue - Stone" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Sphinx Statue" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Candelabra" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Candelabra" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Altar / Shrine - Good" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Scales" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Place a the vampire with the tag NW_VAMPIRE and they'll interact; the vampire will move to the nearest coffin with this tag NW_VAMPIRE_SHAD, when killed." } } ] }, "SoundList": { "type": "list", "value": [] }, "StoreList": { "type": "list", "value": [] }, "TriggerList": { "type": "list", "value": [] }, "WaypointList": { "type": "list", "value": [] } }