11 lines
318 B
Plaintext
11 lines
318 B
Plaintext
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#include "nw_i0_tool"
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void main()
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{
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object oArea = GetArea (OBJECT_SELF);
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vector vPosition = GetPosition (OBJECT_SELF);
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float fOrientation = GetFacing (OBJECT_SELF);
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location lSpawn = Location (oArea, vPosition, fOrientation);
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CreateObject(OBJECT_TYPE_PLACEABLE, "gargoyle_spwn", lSpawn, TRUE);
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}
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