WoR_PRC8/_module/nss/zu_chat.nss

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2025-04-03 11:49:34 -04:00
///////////
//Trash Talk Script v1.0
///////////
//This script rolls 1d10 and allows a NPC to speak based on
//Which statement the number belongs to.
///////////
//Script by Lenkyl Greatstorm
//Date Created: 6/24/02
///////////
string sSayThis;
int iTalkVolume = TALKVOLUME_TALK;
int iRollTen = d10(1);
int iTalkFlag = 0;
void main()
{
if(d100(1) > 71) //Gives this script a 30% chance of completing
{ //Its execution. Call it my anti-spam code. (c:
if(iRollTen != 0) //Just in case a 0 slips in though I don't think
{ //It's possible.
switch(iRollTen) //Jump to the rolled statement number.
{
case 1:sSayThis = "I thought lizards were in that cave...not Tyrek.";break;
case 2:sSayThis = "That is pretty nice armor you got off that priestess.";break;
case 3:sSayThis = "I never thought we would find this place.";break;
case 4:sSayThis = "A couple of times, I thought I was going to fall.";break;
case 5:sSayThis = "Where do you suppose this river goes?";break;
case 6:sSayThis = "How about I split it with you?.";break;
case 7:sSayThis = "Can you hear all of these crystals around us?";break;
case 8:sSayThis = "I wonder who once inhabitated this place?";break;
case 9:sSayThis = "What god do you suppose they worship?";break;
case 10:sSayThis = "Are you kidding? You're going first next time.";break;
} //End Switch Statement
SpeakString(sSayThis, iTalkVolume);//Make the NPC talk
} //End If Statement
} //End If Statement
} //End Main