37 lines
1.7 KiB
Plaintext
37 lines
1.7 KiB
Plaintext
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///////////
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//Trash Talk Script v1.0
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///////////
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//This script rolls 1d10 and allows a NPC to speak based on
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//Which statement the number belongs to.
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///////////
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//Script by Lenkyl Greatstorm
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//Date Created: 6/24/02
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///////////
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string sSayThis;
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int iTalkVolume = TALKVOLUME_TALK;
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int iRollTen = d10(1);
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int iTalkFlag = 0;
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void main()
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{
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if(d100(1) > 71) //Gives this script a 30% chance of completing
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{ //Its execution. Call it my anti-spam code. (c:
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if(iRollTen != 0) //Just in case a 0 slips in though I don't think
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{ //It's possible.
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switch(iRollTen) //Jump to the rolled statement number.
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{
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case 1:sSayThis = "I thought lizards were in that cave...not Tyrek.";break;
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case 2:sSayThis = "That is pretty nice armor you got off that priestess.";break;
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case 3:sSayThis = "I never thought we would find this place.";break;
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case 4:sSayThis = "A couple of times, I thought I was going to fall.";break;
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case 5:sSayThis = "Where do you suppose this river goes?";break;
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case 6:sSayThis = "How about I split it with you?.";break;
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case 7:sSayThis = "Can you hear all of these crystals around us?";break;
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case 8:sSayThis = "I wonder who once inhabitated this place?";break;
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case 9:sSayThis = "What god do you suppose they worship?";break;
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case 10:sSayThis = "Are you kidding? You're going first next time.";break;
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} //End Switch Statement
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SpeakString(sSayThis, iTalkVolume);//Make the NPC talk
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} //End If Statement
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} //End If Statement
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} //End Main
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