WoR_PRC8/_module/nss/treasurexanalan2.nss

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2025-04-03 11:49:34 -04:00
// Treasure Chest
#include "X0_I0_TREASURE"
void main()
{
object oItem = OBJECT_INVALID;
// Clear all contents of the <span class="highlight">chest</span>
oItem = GetFirstItemInInventory();
while ( oItem != OBJECT_INVALID )
{
//Make sure people don't stuff <span class="highlight">chest</span> with plot items and break it
SetPlotFlag(oItem, FALSE);
DestroyObject( oItem, 0.0 );
oItem = GetNextItemInInventory();
}
// Set respawntime float to the number of seconds.
float respawntime = 600.00;
if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0)
{
return;
}
object oLastOpener = GetLastOpener();
GenerateLowTreasure(oLastOpener, OBJECT_SELF);
GenerateLowTreasure(oLastOpener, OBJECT_SELF);
{int nRandom = d4(1);
if (nRandom == 1){
CreateItemOnObject("NW_IT_TORCH001", OBJECT_SELF, 1);}
else if (nRandom == 2){
CreateItemOnObject("NW_IT_TORCH001", OBJECT_SELF, 1);}}
{int nRandom = d8(1);
if (nRandom == 1){
CreateItemOnObject("NW_IT_MPOTION001", OBJECT_SELF, 1);}
else if (nRandom == 2){
CreateItemOnObject("NW_IT_MPOTION001", OBJECT_SELF, 1);}
else if (nRandom == 3){
CreateItemOnObject("NW_IT_MPOTION001", OBJECT_SELF, 1);}
else if (nRandom == 4){
CreateItemOnObject("NW_IT_MPOTION001", OBJECT_SELF, 1);}
else if (nRandom == 5){
CreateItemOnObject("NW_IT_MPOTION020", OBJECT_SELF, 1);}}
{int nRandom = d6(1);
if (nRandom == 1){
CreateItemOnObject("NW_CLOTH023", OBJECT_SELF, 1);}
else if (nRandom == 2){
CreateItemOnObject("NW_CLOTH023", OBJECT_SELF, 1);}
else if (nRandom == 3){
CreateItemOnObject("NW_CLOTH023", OBJECT_SELF, 1);}
else if (nRandom == 4){
CreateItemOnObject("NW_CLOTH023", OBJECT_SELF, 1);}
else if (nRandom == 5){
CreateItemOnObject("xanalan_robe2", OBJECT_SELF, 1);}
else if (nRandom == 6){
CreateItemOnObject("NW_CLOTH023", OBJECT_SELF, 1);}}
{int nRandom = d20(1);
if (nRandom == 1){
CreateItemOnObject("NW_IT_SPARSCR112", OBJECT_SELF, 1);}
else if (nRandom == 2){
CreateItemOnObject("NW_IT_SPARSCR107", OBJECT_SELF, 1);}
else if (nRandom == 3){
CreateItemOnObject("NW_IT_SPARSCR110", OBJECT_SELF, 1);}
else if (nRandom == 4){
CreateItemOnObject("NW_IT_SPARSCR103", OBJECT_SELF, 1);}
else if (nRandom == 5){
CreateItemOnObject("NW_IT_SPARSCR106", OBJECT_SELF, 1);}
else if (nRandom == 6){
CreateItemOnObject("NW_IT_SPARSCR104", OBJECT_SELF, 1);}
else if (nRandom == 7){
CreateItemOnObject("NW_IT_SPARSCR109", OBJECT_SELF, 1);}
else if (nRandom == 8){
CreateItemOnObject("nw_it_sparscr113", OBJECT_SELF, 1);}
else if (nRandom == 9){
CreateItemOnObject("NW_IT_SPARSCR102", OBJECT_SELF, 1);}
else if (nRandom == 10){
CreateItemOnObject("NW_IT_SPARSCR111", OBJECT_SELF, 1);}
else if (nRandom == 11){
CreateItemOnObject("NW_IT_SPARSCR210", OBJECT_SELF, 1);}
else if (nRandom == 12){
CreateItemOnObject("NW_IT_SPARSCR108", OBJECT_SELF, 1);}
else if (nRandom == 13){
CreateItemOnObject("NW_IT_SPARSCR105", OBJECT_SELF, 1);}}
SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1);
ShoutDisturbed();
// Command added to delay the <span class="highlight">respawn</span>
AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) );
}