100 lines
4.8 KiB
Plaintext
100 lines
4.8 KiB
Plaintext
|
// Treasure Chest
|
||
|
#include "NW_O2_CONINCLUDE"
|
||
|
void main()
|
||
|
{
|
||
|
object oItem = OBJECT_INVALID;
|
||
|
// Clear all contents of the <span class="highlight">chest</span>
|
||
|
oItem = GetFirstItemInInventory();
|
||
|
while ( oItem != OBJECT_INVALID )
|
||
|
{
|
||
|
//Make sure people don't stuff <span class="highlight">chest</span> with plot items and break it
|
||
|
SetPlotFlag(oItem, FALSE);
|
||
|
DestroyObject( oItem, 0.0 );
|
||
|
oItem = GetNextItemInInventory();
|
||
|
}
|
||
|
// Set respawntime float to the number of seconds.
|
||
|
float respawntime = 600.00;
|
||
|
if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
object oLastOpener = GetLastOpener();
|
||
|
GenerateLowTreasure(oLastOpener, OBJECT_SELF);
|
||
|
GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
|
||
|
{int nRandom = d8(1);
|
||
|
int nTreasureType = 1;
|
||
|
if (nRandom == 1){
|
||
|
CreateItemOnObject("NW_IT_GOLD001", OBJECT_SELF, 3105);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
|
||
|
else if (nRandom == 2){
|
||
|
CreateItemOnObject("NW_IT_GOLD001", OBJECT_SELF, 1427);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
|
||
|
else if (nRandom == 3){
|
||
|
CreateItemOnObject("NW_IT_GOLD001", OBJECT_SELF, 1486);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
|
||
|
else if (nRandom == 4){
|
||
|
CreateItemOnObject("NW_ARMHE007", OBJECT_SELF, 1);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
|
||
|
else if (nRandom == 5){
|
||
|
CreateItemOnObject("NW_ARMHE010", OBJECT_SELF, 1);
|
||
|
GenerateLowTreasure(oLastOpener, OBJECT_SELF);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
|
||
|
else if (nRandom == 6){
|
||
|
CreateItemOnObject("NW_WBWMLN004", OBJECT_SELF, 1);
|
||
|
GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
|
||
|
else if (nRandom == 7){
|
||
|
CreateItemOnObject("NW_WMGST004", OBJECT_SELF, 1);
|
||
|
GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
|
||
|
GenerateLowTreasure(oLastOpener, OBJECT_SELF);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
|
||
|
else if (nRandom == 8){
|
||
|
CreateItemOnObject("NW_WDBMSW008", OBJECT_SELF, 1);
|
||
|
GenerateHighTreasure(oLastOpener, OBJECT_SELF);
|
||
|
GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);
|
||
|
CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}}
|
||
|
SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1);
|
||
|
ShoutDisturbed();
|
||
|
// Command added to delay the <span class="highlight">respawn</span>
|
||
|
AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) );
|
||
|
}
|