271 lines
12 KiB
Plaintext
271 lines
12 KiB
Plaintext
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#include "NW_O2_CONINCLUDE"
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#include "NW_I0_GENERIC"
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void main()
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{
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SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION);
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SetListeningPatterns();
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WalkWayPoints();
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if ((GetChallengeRating(OBJECT_SELF) >= 12.1) && (GetChallengeRating(OBJECT_SELF) <= 18.0)) {
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GenerateMediumTreasure(OBJECT_SELF);
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GenerateMediumTreasure(OBJECT_SELF);
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GenerateMediumTreasure(OBJECT_SELF);
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GenerateMediumTreasure(OBJECT_SELF);
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CreateItemOnObject("NW_IT_GOLD001", OBJECT_SELF, 320);
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{
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int nRandom = d4(1);
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if (nRandom == 1){
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}
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else if (nRandom == 2){
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}
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else if (nRandom == 3){
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CreateDivineScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}
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else if (nRandom == 4){
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CreateDivineScroll(OBJECT_SELF, OBJECT_SELF);
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CreateDivineScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}}
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{
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int nRandom = d8(1);
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int nTreasureType = 1;
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if (nRandom == 1){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
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else if (nRandom == 2){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
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else if (nRandom == 3){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
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else if (nRandom == 4){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
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else if (nRandom == 5){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
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else if (nRandom == 6){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
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else if (nRandom == 7){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
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else if (nRandom == 8){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}}
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} else if ((GetChallengeRating(OBJECT_SELF) >= 18.1) && (GetChallengeRating(OBJECT_SELF) <= 23.0)) {
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GenerateMediumTreasure(OBJECT_SELF);
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GenerateMediumTreasure(OBJECT_SELF);
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GenerateMediumTreasure(OBJECT_SELF);
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GenerateHighTreasure(OBJECT_SELF);
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CreateItemOnObject("NW_IT_GOLD001", OBJECT_SELF, 410);
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{
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int nRandom = d4(1);
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if (nRandom == 1){
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}
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else if (nRandom == 2){
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}
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else if (nRandom == 3){
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CreateDivineScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}
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else if (nRandom == 4){
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CreateDivineScroll(OBJECT_SELF, OBJECT_SELF);
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CreateDivineScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}}
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{
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int nRandom = d4(1);
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if (nRandom == 1){
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}
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else if (nRandom == 2){
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}
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else if (nRandom == 3){
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CreateDivineScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}
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else if (nRandom == 4){
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CreateDivineScroll(OBJECT_SELF, OBJECT_SELF);
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CreateDivineScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}}
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{
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int nRandom = d8(1);
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int nTreasureType = 1;
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if (nRandom == 1){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
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else if (nRandom == 2){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
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else if (nRandom == 3){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
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else if (nRandom == 4){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
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else if (nRandom == 5){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
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else if (nRandom == 6){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
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else if (nRandom == 7){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
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else if (nRandom == 8){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}}
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} else if ((GetChallengeRating(OBJECT_SELF) >= 23.1) && (GetChallengeRating(OBJECT_SELF) <= 27.0)) {
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GenerateMediumTreasure(OBJECT_SELF);
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GenerateHighTreasure(OBJECT_SELF);
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GenerateHighTreasure(OBJECT_SELF);
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GenerateHighTreasure(OBJECT_SELF);
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CreateItemOnObject("NW_IT_GOLD001", OBJECT_SELF, 500);
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{
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int nRandom = d4(1);
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if (nRandom == 1){
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}
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else if (nRandom == 2){
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}
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else if (nRandom == 3){
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CreateDivineScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}
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else if (nRandom == 4){
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CreateDivineScroll(OBJECT_SELF, OBJECT_SELF);
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CreateDivineScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}}
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{
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int nRandom = d4(1);
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if (nRandom == 1){
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}
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else if (nRandom == 2){
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}
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else if (nRandom == 3){
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CreateDivineScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}
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else if (nRandom == 4){
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CreateDivineScroll(OBJECT_SELF, OBJECT_SELF);
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CreateDivineScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}}
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{
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int nRandom = d4(1);
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if (nRandom == 1){
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}
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else if (nRandom == 2){
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}
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else if (nRandom == 3){
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CreateDivineScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}
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else if (nRandom == 4){
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CreateDivineScroll(OBJECT_SELF, OBJECT_SELF);
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CreateDivineScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);
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CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}}
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{
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int nRandom = d8(1);
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int nTreasureType = 1;
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if (nRandom == 1){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
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else if (nRandom == 2){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
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else if (nRandom == 3){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
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else if (nRandom == 4){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
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else if (nRandom == 5){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
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else if (nRandom == 6){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
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else if (nRandom == 7){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
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else if (nRandom == 8){
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);
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CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}}
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}
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}
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