WoR_PRC8/_module/nss/s_zoladteleports.nss

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2025-04-03 11:49:34 -04:00
void main()
{
object oPC = GetPCSpeaker();
object oCaster;
oCaster = GetObjectByTag("ZOLAD");
object oTarget;
oTarget = oPC;
DelayCommand(2.9, ActionPauseConversation());
DelayCommand(2.9, ActionCastFakeSpellAtObject(SPELL_NEGATIVE_ENERGY_BURST, oTarget, PROJECTILE_PATH_TYPE_DEFAULT));
object oTarget1 = GetWaypointByTag("WP_LIGER");
location lTarget = GetLocation(oTarget1);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
DelayCommand(3.9, AssignCommand(oPC, ClearAllActions()));
DelayCommand(3.95, AssignCommand(oPC, JumpToLocation(lTarget)));
DelayCommand(3.5, ActionResumeConversation());
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget1);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget1);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget1));
}