WoR_PRC8/_module/nss/s_somarish_fire.nss

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2025-04-03 11:49:34 -04:00
void main()
{
object oPC = GetEnteringObject();
effect eEffect;
eEffect = EffectDamage(d6(10), DAMAGE_TYPE_FIRE, DAMAGE_POWER_NORMAL);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);
object oTarget;
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M), GetLocation(oTarget));
}