82 lines
2.5 KiB
Plaintext
82 lines
2.5 KiB
Plaintext
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//------------------------------------------------------------------------------
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//
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// reset
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//
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// Resets the server with 2 min warning (based on reset_add)
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//
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//------------------------------------------------------------------------------
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//
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// Created By: Michael Tuffin [Grug]
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// Created On: 11-03-2004
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//
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// Altered By: Michael Tuffin [Grug]
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// Altered On: 11-03-2004
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//
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//------------------------------------------------------------------------------
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//
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// Known bugs/issues...
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// - Due to a change in the 1.61 patch module tag, title and filename must all
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// match for the reset to work
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//
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//------------------------------------------------------------------------------
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//
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// Changelog...
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// Version: 001 (11-Mar-2004)
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// - Created and up and running
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//
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//------------------------------------------------------------------------------
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// Returns a string comment to float over the player
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string ExitingComment();
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// Prepares the players for reset
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void PreparePlayers();
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//------------------------------------------------------------------------------
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string ExitingComment()
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{
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switch (d20())
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{
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case 1: return "Thank you come again...";
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break;
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case 2: return "Darkness engulfs the lands that surround you...";
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break;
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case 3: return "You feel dizzy, the world begins to spin...";
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break;
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case 4: return "Spider sense, tingling...";
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break;
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case 5: return "A change in the program...";
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break;
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case 6: return "This feels familiar...";
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break;
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}
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return "It is the time for rebirth...";
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}
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//------------------------------------------------------------------------------
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void PreparePlayers()
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{
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string sFloatyTextComment = ExitingComment();
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object oPC = GetFirstPC();
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while (GetIsObjectValid(oPC) == TRUE)
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{
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FloatingTextStringOnCreature(sFloatyTextComment, oPC, FALSE);
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DelayCommand(1.5, FadeToBlack(oPC, FADE_SPEED_SLOWEST));
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oPC = GetNextPC();
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}
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}
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//------------------------------------------------------------------------------
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void main()
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{
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object oMod = GetModule();
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SpeakString("The server shall be reset in two minutes.", TALKVOLUME_SHOUT);
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DelayCommand(60.0, SpeakString("The server shall be reset in one minute.", TALKVOLUME_SHOUT));
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DelayCommand(110.0, ExportAllCharacters());
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DelayCommand(117.0, PreparePlayers());
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DelayCommand(120.0, StartNewModule(GetTag(oMod)));
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}
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//------------------------------------------------------------------------------
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