WoR_PRC8/_module/nss/quest_bard_b.nss

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2025-04-03 11:49:34 -04:00
//::///////////////////////////////////////////////
//:: FileName quest_rang_b
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 2003-10-01 6:10:27 PM
//:://////////////////////////////////////////////
#include "nw_i0_tool"
#include "prc_inc_spells"
int StartingConditional()
{
object oPC = GetPCSpeaker();
int iBard = GetLevelByClass(CLASS_TYPE_BARD, oPC)
+ GetLevelByClass(CLASS_TYPE_DIRGESINGER, oPC)
+ GetLevelByClass(CLASS_TYPE_DRAGONSONG_LYRIST, oPC)
+ GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oPC)
+ GetLevelByClass(CLASS_TYPE_VIRTUOSO, oPC);
// Restrict based on the player's class
int iPassed = 0;
if(iBard >= 1)
iPassed = 1;
if(iPassed == 0)
return FALSE;
// Make sure the PC speaker has these items in their inventory
if(!HasItem(GetPCSpeaker(), "RHUN_BARDQS1"))
return FALSE;
if((!HasItem(GetPCSpeaker(), "RHUN_RECALL_2")) == FALSE)
return FALSE;
return TRUE;
}