WoR_PRC8/_module/nss/nw_o0_death.nss

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2025-04-03 11:49:34 -04:00
//::///////////////////////////////////////////////
//:: Death Script
//:: NW_O0_DEATH.NSS
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
This script handles the default behavior
that occurs when a player dies.
BK: October 8 2002: Overriden for Expansion
*/
//:://////////////////////////////////////////////
//:: Created By: Brent Knowles
//:: Created On: November 6, 2001
//::
//::
//::
//::
//:://////////////////////////////////////////////
#include "x0_i0_campaign"
#include "prc_inc_racial"
#include "prc_inc_template"
void Raise(object oPlayer)
{
effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION);
effect eBad = GetFirstEffect(oPlayer);
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectResurrection(),oPlayer);
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectHeal(GetMaxHitPoints(oPlayer)), oPlayer);
//Search for negative effects
while(GetIsEffectValid(eBad))
{
if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS ||
GetEffectType(eBad) == EFFECT_TYPE_DEAF ||
GetEffectType(eBad) == EFFECT_TYPE_PARALYZE ||
GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL)
{
//Remove effect if it is negative.
if(GetEffectSubType(eBad) != SUBTYPE_SUPERNATURAL)
{
RemoveEffect(oPlayer, eBad);
}
}
eBad = GetNextEffect(oPlayer);
}
//Fire cast spell at event for the specified target
SignalEvent(oPlayer, EventSpellCastAt(OBJECT_SELF, SPELL_RESTORATION, FALSE));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oPlayer);
}
void main()
{
object oPlayer = GetLastPlayerDied();
// * increment global tracking number of times that I died
SetLocalInt(oPlayer, "NW_L_PLAYER_DIED", GetLocalInt(oPlayer, "NW_L_PLAYER_DIED") + 1);
// This section removes any quest items they may have had. This is a penalty for dying and
// not finishing the quest. They will have to redo the quest.
{
ExecuteScript("death_qst_item", oPlayer);
ExecuteScript("death_qst_item", oPlayer);
ExecuteScript("death_qst_item", oPlayer);
ExecuteScript("death_qst_item", oPlayer);
}
// * Handle Spirit of the Wood Death
string sArea = GetTag(GetArea(oPlayer));
if (sArea == "TheArena" )
{
int bValid;
DelayCommand(2.0 , Raise(oPlayer)); // Raise(oPlayer);
/* string sDestTag = "arena_island";
object oSpawnPoint = GetObjectByTag(sDestTag);
AssignCommand(oPlayer,JumpToLocation(GetLocation(oSpawnPoint))); */
return;
}
if (sArea == "TheArenaDevs" )
{
int bValid;
DelayCommand(2.0 , Raise(oPlayer));
/* string sDestTag = "Valleyarena";
object oSpawnPoint = GetObjectByTag(sDestTag);
AssignCommand(oPlayer,JumpToLocation(GetLocation(oSpawnPoint))); */
return;
}
// * make friendly to Each of the 3 common factions moved script close from line 140 to here >>>> */
AssignCommand(oPlayer, ClearAllActions());
// * Note: waiting for Sophia to make SetStandardFactionReptation to clear all personal reputation
int iRace = GetRacialType(oPlayer);
//string subrace = GetStringLowerCase(GetSubRace(oPlayer));
if(MyPRCGetRacialType(oPlayer) != RACIAL_TYPE_UNDEAD &&
MyPRCGetRacialType(oPlayer) != RACIAL_TYPE_HUMANOID_GOBLINOID &&
MyPRCGetRacialType(oPlayer) != RACIAL_TYPE_HUMANOID_ORC &&
iRace != RACIAL_TYPE_DROW_FEMALE &&
iRace != RACIAL_TYPE_DROW_MALE &&
iRace != RACIAL_TYPE_GNOLL &&
iRace != RACIAL_TYPE_TROLL &&
iRace != RACIAL_TYPE_FERAL_GARGUN &&
iRace != RACIAL_TYPE_HAGSPAWN &&
iRace != RACIAL_TYPE_TAER &&
iRace != RACIAL_TYPE_FLIND &&
iRace != RACIAL_TYPE_OGRE &&
iRace != RACIAL_TYPE_ILLITHID &&
iRace != RACIAL_TYPE_MINOTAUR &&
iRace != RACIAL_TYPE_HALFOGRE)
/* if(subrace != "drow"
&& subrace != "vampire"
&& subrace != "giant-hill"
&& subrace != "ogre"
&& subrace != "ogre-mage"
&& subrace != "goblin"
&& subrace != "lich"
&& subrace != "eyeball"
&& subrace != "illithid"
&& subrace != "gnoll") */
{
if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPlayer) <= 10)
{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPlayer);
}
if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPlayer) <= 10)
{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPlayer);
}
if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPlayer) <= 10)
{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPlayer);
}
}
if( MyPRCGetRacialType(OBJECT_SELF) == RACIAL_TYPE_UNDEAD &&
GetHasTemplate(TEMPLATE_ARCHLICH, OBJECT_SELF) == FALSE ||
GetLevelByClass(CLASS_TYPE_BAELNORN, OBJECT_SELF) == FALSE )
{
if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPlayer) <= 10)
{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPlayer);
}
if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPlayer) <= 10)
{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPlayer);
}
if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPlayer) <= 10)
{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPlayer);
}
}
SetCampaignDBInt(oPlayer, "PLAYERHASDIED", TRUE);
ExecuteScript("s_pc_death", oPlayer);
{
object oHench = GetHenchman(oPlayer);
if (GetTag(oHench) == "RHUN_SUDEMON"){
ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oHench));
AssignCommand(oHench, SetIsDestroyable(TRUE));
DelayCommand(0.0 , DestroyObject(oHench));}
else {
//Do Nothing
}
}
}