344 lines
20 KiB
Plaintext
344 lines
20 KiB
Plaintext
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void main()
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{
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DelayCommand(1.0, SetLocked( OBJECT_SELF, 1));
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{
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int nRandom = d100(1);
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if (nRandom == 1){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen", lSpawn,TRUE);}
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else if (nRandom == 2){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen001", lSpawn,TRUE);}
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else if (nRandom == 3){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen002", lSpawn,TRUE);}
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else if (nRandom == 4){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen003", lSpawn,TRUE);}
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else if (nRandom == 5){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen004", lSpawn,TRUE);}
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else if (nRandom == 6){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen005", lSpawn,TRUE);}
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else if (nRandom == 7){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen006", lSpawn,TRUE);}
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else if (nRandom == 8){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen007", lSpawn,TRUE);}
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else if (nRandom == 9){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen008", lSpawn,TRUE);}
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else if (nRandom == 10){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen009", lSpawn,TRUE);}
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else if (nRandom == 11){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen", lSpawn,TRUE);}
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else if (nRandom == 12){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen001", lSpawn,TRUE);}
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else if (nRandom == 13){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen002", lSpawn,TRUE);}
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else if (nRandom == 14){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen003", lSpawn,TRUE);}
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else if (nRandom == 15){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen004", lSpawn,TRUE);}
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else if (nRandom == 16){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen005", lSpawn,TRUE);}
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else if (nRandom == 17){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen006", lSpawn,TRUE);}
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else if (nRandom == 18){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen007", lSpawn,TRUE);}
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else if (nRandom == 19){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen008", lSpawn,TRUE);}
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else if (nRandom == 20){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen009", lSpawn,TRUE);}
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else if (nRandom == 21){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen", lSpawn,TRUE);}
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else if (nRandom == 22){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen001", lSpawn,TRUE);}
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else if (nRandom == 23){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen002", lSpawn,TRUE);}
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else if (nRandom == 24){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen003", lSpawn,TRUE);}
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else if (nRandom == 25){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen004", lSpawn,TRUE);}
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else if (nRandom == 26){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen005", lSpawn,TRUE);}
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else if (nRandom == 27){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen006", lSpawn,TRUE);}
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else if (nRandom == 28){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen007", lSpawn,TRUE);}
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else if (nRandom == 29){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen008", lSpawn,TRUE);}
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else if (nRandom == 30){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen009", lSpawn,TRUE);}
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else if (nRandom == 31){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen010", lSpawn,TRUE);}
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else if (nRandom == 32){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen011", lSpawn,TRUE);}
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else if (nRandom == 33){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen012", lSpawn,TRUE);}
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else if (nRandom == 34){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen013", lSpawn,TRUE);}
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else if (nRandom == 35){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen014", lSpawn,TRUE);}
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else if (nRandom == 36){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen015", lSpawn,TRUE);}
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else if (nRandom == 37){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen016", lSpawn,TRUE);}
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else if (nRandom == 38){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumwatch003", lSpawn,TRUE);}
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else if (nRandom == 39){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen010", lSpawn,TRUE);}
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else if (nRandom == 40){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen011", lSpawn,TRUE);}
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else if (nRandom == 41){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen012", lSpawn,TRUE);}
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else if (nRandom == 42){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen013", lSpawn,TRUE);}
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else if (nRandom == 43){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen014", lSpawn,TRUE);}
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else if (nRandom == 44){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen015", lSpawn,TRUE);}
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else if (nRandom == 45){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen016", lSpawn,TRUE);}
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else if (nRandom == 46){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumwatch003", lSpawn,TRUE);}
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else if (nRandom == 47){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen001", lSpawn,TRUE);}
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else if (nRandom == 48){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen002", lSpawn,TRUE);}
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else if (nRandom == 49){
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
|
||
|
float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
|
||
|
location lSpawn = Location ( oArea, vPosition, fOrientation);
|
||
|
CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen003", lSpawn,TRUE);}
|
||
|
else if (nRandom == 50){
|
||
|
object oArea = GetArea (GetNearestObjectByTag("robber"));
|
||
|
vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
|
||
|
float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
|
||
|
location lSpawn = Location ( oArea, vPosition, fOrientation);
|
||
|
CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen004", lSpawn,TRUE);}
|
||
|
else if (nRandom == 51){
|
||
|
object oArea = GetArea (GetNearestObjectByTag("robber"));
|
||
|
vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
|
||
|
float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
|
||
|
location lSpawn = Location ( oArea, vPosition, fOrientation);
|
||
|
CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen005", lSpawn,TRUE);}
|
||
|
else if (nRandom == 52){
|
||
|
object oArea = GetArea (GetNearestObjectByTag("robber"));
|
||
|
vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
|
||
|
float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
|
||
|
location lSpawn = Location ( oArea, vPosition, fOrientation);
|
||
|
CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen006", lSpawn,TRUE);}
|
||
|
else if (nRandom == 53){
|
||
|
object oArea = GetArea (GetNearestObjectByTag("robber"));
|
||
|
vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
|
||
|
float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
|
||
|
location lSpawn = Location ( oArea, vPosition, fOrientation);
|
||
|
CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen007", lSpawn,TRUE);}
|
||
|
else if (nRandom == 54){
|
||
|
object oArea = GetArea (GetNearestObjectByTag("robber"));
|
||
|
vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
|
||
|
float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
|
||
|
location lSpawn = Location ( oArea, vPosition, fOrientation);
|
||
|
CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen008", lSpawn,TRUE);}
|
||
|
else if (nRandom == 55){
|
||
|
object oArea = GetArea (GetNearestObjectByTag("robber"));
|
||
|
vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
|
||
|
float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
|
||
|
location lSpawn = Location ( oArea, vPosition, fOrientation);
|
||
|
CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen009", lSpawn,TRUE);}
|
||
|
else if (nRandom == 56){
|
||
|
object oArea = GetArea (GetNearestObjectByTag("robber"));
|
||
|
vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
|
||
|
float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
|
||
|
location lSpawn = Location ( oArea, vPosition, fOrientation);
|
||
|
CreateObject (OBJECT_TYPE_CREATURE,"etumcitizen", lSpawn,TRUE);}
|
||
|
}
|
||
|
}
|