27 lines
849 B
Plaintext
27 lines
849 B
Plaintext
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#include "NW_I0_GENERIC"
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#include "nw_i0_tool"
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void main()
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{
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ExecuteScript("glac_sorc", OBJECT_SELF);
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int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
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int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
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if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
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{
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object oKiller = GetLastKiller();
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AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
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}
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SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
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//Shout Attack my target, only works with the On Spawn In setup
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SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
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if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1007));
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}
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//ExecuteScript("sha_xpsystem", OBJECT_SELF); //:: Replaced by PWFXP
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DelayCommand(0.0f, ExecuteScript("pwfxp", OBJECT_SELF));
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}
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