WoR_PRC8/_module/nss/glacial_frst_ded.nss

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2025-04-03 11:49:34 -04:00
#include "NW_I0_GENERIC"
#include "nw_i0_tool"
void main()
{
{
if (GetTag(OBJECT_SELF) == "ORC_FROSTMNT1") {
object oArea = GetArea (GetWaypointByTag("FRST_SPWN_1"));
vector vPosition = GetPosition (GetWaypointByTag("FRST_SPWN_1"));
float fOrientation = GetFacing (GetWaypointByTag("FRST_SPWN_1"));
location lSpawn = Location (oArea, vPosition, fOrientation);
CreateObject(OBJECT_TYPE_CREATURE, "glacfrost", lSpawn, TRUE);
} else if (GetTag(OBJECT_SELF) == "ORC_FROSTMNT2") {
object oArea = GetArea (GetWaypointByTag("FRST_SPWN_2"));
vector vPosition = GetPosition (GetWaypointByTag("FRST_SPWN_2"));
float fOrientation = GetFacing (GetWaypointByTag("FRST_SPWN_2"));
location lSpawn = Location (oArea, vPosition, fOrientation);
CreateObject(OBJECT_TYPE_CREATURE, "glacfrost001", lSpawn, TRUE);
} else if (GetTag(OBJECT_SELF) == "ORC_FROSTMNT3") {
object oArea = GetArea (GetWaypointByTag("FRST_SPWN_3"));
vector vPosition = GetPosition (GetWaypointByTag("FRST_SPWN_3"));
float fOrientation = GetFacing (GetWaypointByTag("FRST_SPWN_3"));
location lSpawn = Location (oArea, vPosition, fOrientation);
CreateObject(OBJECT_TYPE_CREATURE, "glacfrost002", lSpawn, TRUE);
} else if (GetTag(OBJECT_SELF) == "ORC_FROSTMNT4") {
object oArea = GetArea (GetWaypointByTag("FRST_SPWN_4"));
vector vPosition = GetPosition (GetWaypointByTag("FRST_SPWN_4"));
float fOrientation = GetFacing (GetWaypointByTag("FRST_SPWN_4"));
location lSpawn = Location (oArea, vPosition, fOrientation);
CreateObject(OBJECT_TYPE_CREATURE, "glacfrost003", lSpawn, TRUE);
}
int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
{
object oKiller = GetLastKiller();
AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
}
SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
//Shout Attack my target, only works with the On Spawn In setup
SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1007));
}
//ExecuteScript("sha_xpsystem", OBJECT_SELF); //:: Replaced by PWFXP
DelayCommand(0.0f, ExecuteScript("pwfxp", OBJECT_SELF));
}
}