26 lines
719 B
Plaintext
26 lines
719 B
Plaintext
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// This script will delete a player's character. Checks have been made to prevent non-PCs from attempting to delete
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// their character.
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#include "delchar_include"
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void main()
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{
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object oPC = GetPCSpeaker();
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if (GetIsPossessedFamiliar(oPC)) {
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SendMessageToPC(oPC,"You may only delete yourself when you are not possessing your familiar!");
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return;
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}
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if (GetIsDM(oPC) || GetIsDMPossessed(oPC)) {
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SendMessageToPC(oPC,"DM's are not servervault characters, and therefore may not be deleted!");
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return;
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}
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string pname = GetPCPlayerName(oPC);
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string cname = GetName(oPC);
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FloatingTextStringOnCreature("DELETING!",oPC);
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ExportSingleCharacter(oPC);
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DelayCommand(1.0,BootPC(oPC));
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DelayCommand(2.0,deletechar(pname, cname));
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}
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