WoR_PRC8/_module/nss/death_kreger.nss

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2025-04-03 11:49:34 -04:00
//::///////////////////////////////////////////////
//:: Default:On Death
//:: NW_C2_DEFAULT7
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Shouts to allies that they have been killed
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 25, 2001
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
#include "nw_i0_tool"
#include "NW_O2_CONINCLUDE"
void main()
{
object oKiller = GetLastKiller();
object oAlter = GetObjectByTag("kreger_coffin");
object oItem = OBJECT_INVALID;
GenerateLowTreasure(oKiller, oAlter);
GenerateMediumTreasure(oKiller, oAlter);
{int nRandom = d8(1);
int nTreasureType = 1;
if (nRandom == 1){
CreateItemOnObject("NW_AARCL006", oAlter, 1);
CreateItemOnObject("NW_WSWLS001", oAlter, 1);
CreateItemOnObject("NW_IT_GOLD001", oAlter, 120);}
else if (nRandom == 2){
CreateItemOnObject("NW_AARCL006", oAlter, 1);
CreateItemOnObject("NW_WSWLS001", oAlter, 1);
CreateItemOnObject("NW_IT_GOLD001", oAlter, 113);}
else if (nRandom == 3){
CreateItemOnObject("NW_AARCL006", oAlter, 1);
CreateItemOnObject("NW_WSWLS001", oAlter, 1);
CreateItemOnObject("NW_IT_GOLD001", oAlter, 140);}
else if (nRandom == 4){
CreateItemOnObject("NW_AARCL006", oAlter, 1);
CreateItemOnObject("NW_WSWLS001", oAlter, 1);
CreateItemOnObject("NW_IT_GOLD001", oAlter, 178);}
else if (nRandom == 5){
CreateItemOnObject("NW_AARCL006", oAlter, 1);
CreateItemOnObject("NW_WSWLS001", oAlter, 1);
CreateItemOnObject("NW_IT_GOLD001", oAlter, 162);}
else if (nRandom == 6){
CreateItemOnObject("NW_AARCL006", oAlter, 1);
CreateItemOnObject("NW_WSWLS001", oAlter, 1);
CreateItemOnObject("NW_IT_GOLD001", oAlter, 154);}
else if (nRandom == 7){
CreateItemOnObject("maarcl053", oAlter, 1);
CreateItemOnObject("NW_WSWMLS002", oAlter, 1);
CreateItemOnObject("NW_IT_GOLD001", oAlter, 137);}
else if (nRandom == 8){
CreateItemOnObject("maarcl053", oAlter, 1);
CreateItemOnObject("NW_WSWMLS002", oAlter, 1);
CreateItemOnObject("NW_IT_GOLD001", oAlter, 139);}}
int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
{
object oKiller = GetLastKiller();
AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
}
SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
//Shout Attack my target, only works with the On Spawn In setup
SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1007));
}
string sText;
sText = "I shall rise again. The throne will be mine...";
ActionSpeakString (sText, TALKVOLUME_TALK);
//ExecuteScript("sha_xpsystem", OBJECT_SELF); //:: Replaced by PWFXP
DelayCommand(0.0f, ExecuteScript("pwfxp", OBJECT_SELF));
}