48 lines
1.7 KiB
Plaintext
48 lines
1.7 KiB
Plaintext
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string sSayThis;
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int iTalkVolume = TALKVOLUME_TALK;
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int iRollTen = d10(1);
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int iTalkFlag = 0;
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void main()
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{
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if(d100(1) > 71) //Gives this script a 30% chance of completing
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{ //Its execution. Call it my anti-spam code. (c:
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if(iRollTen != 0) //Just in case a 0 slips in though I don't think
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{ //It's possible.
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switch(iRollTen) //Jump to the rolled statement number.
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{
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case 1:
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sSayThis = "Another ale over here!";
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break;
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case 2:
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sSayThis = "The ship leaves pretty soon.";
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break;
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case 3:
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sSayThis = "Gegnar only takes experienced passengers on his ship.";
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break;
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case 4:
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sSayThis = "Elidor? When does that ship leave?";
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break;
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case 5:
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sSayThis = "I tried to get in but I forgot the wizard's name.";
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break;
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case 6:
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sSayThis = "People have been reported missing around here. I wonder why?";
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break;
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case 7:
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sSayThis = "Some say that the rats are so big, they carry dogs down with them.";
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break;
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case 8:
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sSayThis = "I don't know. Some guy came in here smelling like he lives in the sewers.";
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break;
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case 9:
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sSayThis = "Then I said...what are you going to do about it?";
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break;
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case 10:
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sSayThis = "I'll bet you 20 gold I can.";
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break;
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} //End Switch Statement
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SpeakString(sSayThis, iTalkVolume); //Make the NPC talk
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} //End If Statement
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} //End If Statement
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} //End Main
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