WoR_PRC8/_module/nss/converse_spine.nss

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2025-04-03 11:49:34 -04:00
string sSayThis;
int iTalkVolume = TALKVOLUME_TALK;
int iRollTen = d10(1);
int iTalkFlag = 0;
void main()
{
if(d100(1) > 71) //Gives this script a 30% chance of completing
{ //Its execution. Call it my anti-spam code. (c:
if(iRollTen != 0) //Just in case a 0 slips in though I don't think
{ //It's possible.
switch(iRollTen) //Jump to the rolled statement number.
{
case 1:
sSayThis = "Thanks for saving my life back there.";
break;
case 2:
sSayThis = "What do you think is in that temple?";
break;
case 3:
sSayThis = "What do you mean, you lost the map?";
break;
case 4:
sSayThis = "Maybe we should just head to the barbarian camp.";
break;
case 5:
sSayThis = "Did you see what he did to that lizard?";
break;
case 6:
sSayThis = "How did you get that scar?";
break;
case 7:
sSayThis = "You can see those wisps coming a mile away.";
break;
case 8:
sSayThis = "There is some valley down south I hear.";
break;
case 9:
sSayThis = "I told him not to go in there...";
break;
case 10:
sSayThis = "I'll bet you this sword that he is in that cave.";
break;
} //End Switch Statement
SpeakString(sSayThis, iTalkVolume); //Make the NPC talk
} //End If Statement
} //End If Statement
} //End Main