48 lines
1.8 KiB
Plaintext
48 lines
1.8 KiB
Plaintext
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string sSayThis;
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int iTalkVolume = TALKVOLUME_TALK;
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int iRollTen = d10(1);
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int iTalkFlag = 0;
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void main()
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{
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if(d100(1) > 71) //Gives this script a 30% chance of completing
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{ //Its execution. Call it my anti-spam code. (c:
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if(iRollTen != 0) //Just in case a 0 slips in though I don't think
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{ //It's possible.
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switch(iRollTen) //Jump to the rolled statement number.
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{
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case 1:
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sSayThis = "Another ale over here!";
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break;
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case 2:
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sSayThis = "We came out of the tunnel and found a camp. Then, when the moon rose...";
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break;
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case 3:
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sSayThis = "They are to the south. Some dwarven race.";
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break;
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case 4:
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sSayThis = "Ever since the mine opened...they started trading with Etum.";
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break;
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case 5:
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sSayThis = "They usually just need a hand against those giants.";
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break;
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case 6:
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sSayThis = "Some think that Reonyc is advancing toward the south.";
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break;
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case 7:
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sSayThis = "Those orcs don't know it, but there doing us a favor.";
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break;
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case 8:
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sSayThis = "You can see the lights of Etum from here.";
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break;
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case 9:
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sSayThis = "He didn't stand a chance against those giants.";
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break;
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case 10:
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sSayThis = "Those dwarves chopped him down...then they came after us.";
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break;
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} //End Switch Statement
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SpeakString(sSayThis, iTalkVolume); //Make the NPC talk
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} //End If Statement
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} //End If Statement
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} //End Main
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