WoR_PRC8/_module/nss/converse_frok.nss

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2025-04-03 11:49:34 -04:00
string sSayThis;
int iTalkVolume = TALKVOLUME_TALK;
int iRollTen = d10(1);
int iTalkFlag = 0;
void main()
{
if(d100(1) > 71) //Gives this script a 30% chance of completing
{ //Its execution. Call it my anti-spam code. (c:
if(iRollTen != 0) //Just in case a 0 slips in though I don't think
{ //It's possible.
switch(iRollTen) //Jump to the rolled statement number.
{
case 1:
sSayThis = "Where is that bottle?";
break;
case 2:
sSayThis = "Master Telobi? Do you need that now?";
break;
case 3:
sSayThis = "Here kitty, kitty, kitty.";
break;
case 4:
sSayThis = "I thought I had that bottle.";
break;
case 5:
sSayThis = "Maybe its on the bookshelf.";
break;
case 6:
sSayThis = "Where did that cat go?";
break;
case 7:
sSayThis = "If I find that bottle can I go to the Watering Hole tonight?";
break;
case 8:
sSayThis = "How could I have lost that bottle?";
break;
case 9:
sSayThis = "I think the cat took that bottle.";
break;
case 10:
sSayThis = "Can't we just get another bottle of that stuff?";
break;
} //End Switch Statement
SpeakString(sSayThis, iTalkVolume); //Make the NPC talk
} //End If Statement
} //End If Statement
} //End Main