From 517428a986c3005308b1b978ab0cb623130d023a Mon Sep 17 00:00:00 2001 From: altpersona Date: Thu, 16 Mar 2023 01:35:59 +0000 Subject: [PATCH] Update 'Design Map' --- Design-Map.md | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 Design-Map.md diff --git a/Design-Map.md b/Design-Map.md new file mode 100644 index 0000000..d0e34aa --- /dev/null +++ b/Design-Map.md @@ -0,0 +1,16 @@ +## Design map +1. Game should be PW friendly and code should reflect a MMoG style design +2. Build the maps +3. o use existing map where it makes sense +4. o use Biodog tiles to start. Replace them with custom content +5. o Or use Fancy Mapped CC maps instead - definitely fancy mapped Biodog tiles +6. turn off the minimap and the compass +7. Create The Castle +8. no sleeping in the dungeon. Sleeping is only available in The Adventurer's Inn +9. no instant levelling up. Levelling up is on available by sleeping in The Adventurers In +10. Monsters are spawned when the first PC enters a level and they are the only PC in The Maze. They should be removed when all PC's have left the level. +11. Monsters should match the Wizardry monsters and their levels adjusted accordingly. +12. Spells should match the Wizardry spells, including their "fake-Welsh" names. +13. PC Races should be comprized of the Wizardry races +14. PC Classes should comprized of the Wizardry classes +15. import game imagery for load screensWelcome to the Wiki. \ No newline at end of file