87 lines
2.7 KiB
Plaintext
87 lines
2.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Tiltowait (Explosion)
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//:: tiltowait.nss
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//:: Copyright (c) 2025 WizardryEE Project
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//:://////////////////////////////////////////////
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/*
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Causes 10d15 (10-150) points of damage to all
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monsters.
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Level 7 Mage spell.
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In Wizardry: Proving Grounds of the Mad Overlord,
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this is a Level 7 Mage attack spell that targets
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all monsters.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: WizardryEE Project
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//:: Created On: April 26, 2025
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//:://////////////////////////////////////////////
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void main()
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{
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// Spell implementation for WizardryEE
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// Core functionality: Deal massive damage to all monsters
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// 1. Get caster information
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object oCaster = OBJECT_SELF;
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object oArea;
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object oTarget;
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effect eDamage;
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effect eVis;
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int nDamage;
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int nAffected;
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// 2. Create explosion visual effect
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effect eExplosion = EffectVisualEffect(43); // Explosion visual effect
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location lCaster = GetLocation(oCaster);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplosion, lCaster);
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// 3. Get all creatures in the area
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oArea = GetArea(oCaster);
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oTarget = GetFirstObjectInArea(oArea);
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nAffected = 0;
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while (GetIsObjectValid(oTarget))
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{
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// Check if target is a valid enemy
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if (GetIsEnemy(oTarget, oCaster) &&
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GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
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{
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// Calculate damage (10d15)
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nDamage = 0;
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int i;
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for (i = 0; i < 10; i++)
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{
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nDamage += Random(15) + 1; // 1-15 per die
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}
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// Create the damage effect
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eDamage = EffectDamage(nDamage, DAMAGE_TYPE_MAGICAL);
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eVis = EffectVisualEffect(43); // Explosion visual effect
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// Signal spell cast at event
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SignalEvent(oTarget, EventSpellCastAt(oCaster, 55)); // Meteor Swarm spell ID
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// Apply the visual and damage effects
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget);
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// Notify damage
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FloatingTextStringOnCreature("TILTOWAIT: " + IntToString(nDamage) + " damage to " + GetName(oTarget), oCaster, TRUE);
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nAffected++;
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}
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// Get next target in area
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oTarget = GetNextObjectInArea(oArea);
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}
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// Final notification
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if (nAffected > 0)
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{
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FloatingTextStringOnCreature("TILTOWAIT: Hit " + IntToString(nAffected) + " enemies!", oCaster, TRUE);
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}
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else
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{
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FloatingTextStringOnCreature("TILTOWAIT: No enemies affected", oCaster, TRUE);
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}
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} |