2025-04-26 15:20:45 -04:00

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//::///////////////////////////////////////////////
//:: Porfic (Shield)
//:: porfic.nss
//:: Copyright (c) 2025 WizardryEE Project
//:://////////////////////////////////////////////
/*
Reduces the armor class of the caster by 4
for the duration of the combat.
Level 1 Priest spell.
In Wizardry: Proving Grounds of the Mad Overlord,
this is a Level 1 Priest support spell that targets
the caster only.
*/
//:://////////////////////////////////////////////
//:: Created By: WizardryEE Project
//:: Created On: April 26, 2025
//:://////////////////////////////////////////////
void main()
{
// Spell implementation for WizardryEE
// Core functionality: Reduce AC of caster by 4
// 1. Get caster information
object oCaster = OBJECT_SELF;
// 2. Calculate duration (based on caster level)
int nCasterLevel = GetLevelByClass(CLASS_TYPE_CLERIC, oCaster);
if (nCasterLevel < 1) nCasterLevel = 1;
float fDuration = RoundsToSeconds(nCasterLevel); // Lasts for rounds equal to caster level
// 3. Create the AC reduction effect
effect eAC = EffectACDecrease(4); // Reduce AC by 4 (lower AC is better)
effect eVis = EffectVisualEffect(VFX_IMP_AC_BONUS);
effect eShield = EffectVisualEffect(VFX_DUR_GLOBE_MINOR);
effect eLink = EffectLinkEffects(eAC, eShield);
// 4. Apply to the caster
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oCaster);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oCaster, fDuration);
// 5. Notify the caster
FloatingTextStringOnCreature("Shield spell active: AC reduced by 4", oCaster, TRUE);
}