WizardryEE/Content/spells/maporfic.nss
2025-04-26 15:20:45 -04:00

74 lines
2.7 KiB
Plaintext

//::///////////////////////////////////////////////
//:: Maporfic (Big Shield)
//:: maporfic.nss
//:: Copyright (c) 2025 WizardryEE Project
//:://////////////////////////////////////////////
/*
Reduces the armor class of all party members by 2
for the entire expedition.
Level 4 Priest spell.
In Wizardry: Proving Grounds of the Mad Overlord,
this is a Level 4 Priest support spell that targets
the entire party.
*/
//:://////////////////////////////////////////////
//:: Created By: WizardryEE Project
//:: Created On: April 26, 2025
//:://////////////////////////////////////////////
void main()
{
// Spell implementation for WizardryEE
// Core functionality: Reduce AC of all party members by 2 for the entire expedition
// 1. Get caster information
object oCaster = OBJECT_SELF;
// 2. Calculate duration (based on caster level)
int nCasterLevel = GetLevelByClass(CLASS_TYPE_CLERIC, oCaster);
if (nCasterLevel < 1) nCasterLevel = 4; // Minimum level 4 for this spell
float fDuration = HoursToSeconds(24); // Lasts for 24 hours (entire expedition)
// 3. Create the AC reduction effect
effect eAC = EffectACDecrease(2); // Reduce AC by 2 (lower AC is better)
effect eVis = EffectVisualEffect(21); // Shield visual effect
effect eDur = EffectVisualEffect(14); // Duration visual effect
effect eLink = EffectLinkEffects(eAC, eDur);
// 4. Remove any existing PORFIC effects
// This would typically involve removing any existing shield effects
// from the PORFIC spell
object oPartyMember = GetFirstPC();
while (GetIsObjectValid(oPartyMember))
{
if (GetLocalInt(oPartyMember, "PORFIC_ACTIVE") == 1)
{
DeleteLocalInt(oPartyMember, "PORFIC_ACTIVE");
// The game engine would handle removing the effect
}
oPartyMember = GetNextPC();
}
// 5. Apply to all party members
oPartyMember = GetFirstPC();
while (GetIsObjectValid(oPartyMember))
{
// Signal spell cast at event
SignalEvent(oPartyMember, EventSpellCastAt(oCaster, 58, FALSE)); // Mage Armor spell ID
// Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPartyMember);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPartyMember, fDuration);
// Set the MAPORFIC flag
SetLocalInt(oPartyMember, "MAPORFIC_ACTIVE", 1);
// Notify the target
FloatingTextStringOnCreature("MAPORFIC: AC reduced by 2 for 24 hours", oPartyMember, TRUE);
// Get next party member
oPartyMember = GetNextPC();
}
}