WizardryEE/Content/spells/malikto.nss
2025-04-26 15:20:45 -04:00

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//::///////////////////////////////////////////////
//:: Malikto (Word of Death)
//:: malikto.nss
//:: Copyright (c) 2025 WizardryEE Project
//:://////////////////////////////////////////////
/*
Causes 12d6 (12-72) points of damage to all monsters.
Level 7 Priest spell.
In Wizardry: Proving Grounds of the Mad Overlord,
this is a Level 7 Priest attack spell that targets
all monsters.
*/
//:://////////////////////////////////////////////
//:: Created By: WizardryEE Project
//:: Created On: April 26, 2025
//:://////////////////////////////////////////////
void main()
{
// Spell implementation for WizardryEE
// Core functionality: Deal 12d6 damage to all monsters
// 1. Get caster information
object oCaster = OBJECT_SELF;
// 2. Create the word of death visual effect
effect eWordVis = EffectVisualEffect(47); // Global death effect
location lCaster = GetLocation(oCaster);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eWordVis, lCaster);
// 3. Get all enemies in the area
object oArea = GetArea(oCaster);
object oTarget = GetFirstObjectInArea(oArea);
int nEnemiesHit = 0;
while (GetIsObjectValid(oTarget))
{
// Check if target is a valid enemy
// Consider target alive if they're not marked as dead or permanently lost
if (GetIsEnemy(oTarget, oCaster) &&
GetObjectType(oTarget) == OBJECT_TYPE_CREATURE &&
!GetLocalInt(oTarget, "CONDITION_DEAD") &&
!GetLocalInt(oTarget, "PERMANENTLY_LOST"))
{
// Calculate damage
int nDamage = d6(12); // 12d6 damage
// Create the damage effect
effect eDamage = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE);
effect eVis = EffectVisualEffect(40); // Negative energy visual effect
// Signal spell cast at event
SignalEvent(oTarget, EventSpellCastAt(oCaster, 39)); // Word of Death spell ID
// Apply the visual and damage effects
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget);
// Notify damage
FloatingTextStringOnCreature("MALIKTO: " + IntToString(nDamage) + " damage to " + GetName(oTarget), oCaster, TRUE);
nEnemiesHit++;
}
// Get next target in area
oTarget = GetNextObjectInArea(oArea);
}
// Final notification
if (nEnemiesHit > 0)
{
FloatingTextStringOnCreature("MALIKTO: Hit " + IntToString(nEnemiesHit) + " enemies!", oCaster, TRUE);
}
else
{
FloatingTextStringOnCreature("MALIKTO: No enemies found in range", oCaster, TRUE);
}
}