94 lines
3.2 KiB
Plaintext
94 lines
3.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Madi (Healing)
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//:: madi.nss
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//:: Copyright (c) 2025 WizardryEE Project
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//:://////////////////////////////////////////////
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/*
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Restores all hit points and cures all conditions
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except death for a party member.
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Level 6 Priest spell.
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In Wizardry: Proving Grounds of the Mad Overlord,
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this is a Level 6 Priest healing spell that targets
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one character.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: WizardryEE Project
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//:: Created On: April 26, 2025
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//:://////////////////////////////////////////////
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void main()
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{
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// Spell implementation for WizardryEE
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// Core functionality: Full heal and cure conditions
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// 1. Get caster information
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object oCaster = OBJECT_SELF;
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// 2. Get the target
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object oTarget = GetSpellTargetObject();
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if (!GetIsObjectValid(oTarget))
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{
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// If no specific target, target self
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oTarget = oCaster;
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}
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// 3. Check if target is valid and is a party member
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if (GetIsObjectValid(oTarget) && !GetIsEnemy(oTarget, oCaster))
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{
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// Check if target is dead
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if (GetLocalInt(oTarget, "CONDITION_DEAD") == 1)
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{
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FloatingTextStringOnCreature("MADI cannot cure death. Use DI or KADORTO instead.", oCaster, TRUE);
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return;
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}
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// 4. Create the healing effects
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effect eHeal = EffectHeal(GetMaxHitPoints(oTarget)); // Full heal
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effect eVis = EffectVisualEffect(14); // Healing visual effect
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// 5. Apply healing
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// Signal spell cast at event
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SignalEvent(oTarget, EventSpellCastAt(oCaster, 17, FALSE)); // Heal spell ID
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// Apply the visual and healing effects
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
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// 6. Cure conditions
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// Remove paralysis
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if (GetLocalInt(oTarget, "CONDITION_PARALYZED") == 1)
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{
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DeleteLocalInt(oTarget, "CONDITION_PARALYZED");
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FloatingTextStringOnCreature("Paralysis cured!", oTarget, TRUE);
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}
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// Remove poison
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if (GetLocalInt(oTarget, "CONDITION_POISONED") == 1)
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{
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DeleteLocalInt(oTarget, "CONDITION_POISONED");
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FloatingTextStringOnCreature("Poison cured!", oTarget, TRUE);
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}
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// Remove sleep
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if (GetLocalInt(oTarget, "CONDITION_SLEEPING") == 1)
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{
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DeleteLocalInt(oTarget, "CONDITION_SLEEPING");
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FloatingTextStringOnCreature("Sleep removed!", oTarget, TRUE);
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}
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// Remove any other negative conditions
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DeleteLocalInt(oTarget, "CONDITION_SILENCED");
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DeleteLocalInt(oTarget, "CONDITION_BLINDED");
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DeleteLocalInt(oTarget, "CONDITION_CONFUSED");
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DeleteLocalInt(oTarget, "CONDITION_DISEASED");
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// 7. Notify the caster
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FloatingTextStringOnCreature("MADI: " + GetName(oTarget) + " fully healed and cured!", oCaster, TRUE);
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}
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else
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{
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// Notify if no valid target
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FloatingTextStringOnCreature("MADI: No valid target found", oCaster, TRUE);
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}
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} |