80 lines
3.0 KiB
Plaintext
80 lines
3.0 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Lorto (Blades)
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//:: lorto.nss
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//:: Copyright (c) 2025 WizardryEE Project
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//:://////////////////////////////////////////////
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/*
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Causes 6d6 (6-36) points of damage to a monster group.
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Level 6 Priest spell.
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In Wizardry: Proving Grounds of the Mad Overlord,
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this is a Level 6 Priest attack spell that targets
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a monster group.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: WizardryEE Project
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//:: Created On: April 26, 2025
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//:://////////////////////////////////////////////
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void main()
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{
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// Spell implementation for WizardryEE
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// Core functionality: Deal 6d6 damage to a monster group
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// 1. Get caster information
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object oCaster = OBJECT_SELF;
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// 2. Get the target monster group
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object oTarget = GetSpellTargetObject();
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if (!GetIsObjectValid(oTarget))
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{
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// If no specific target, get the nearest enemy
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oTarget = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, TRUE, oCaster, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY);
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}
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// 3. Check if target is valid and is an enemy
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if (GetIsObjectValid(oTarget) && GetIsEnemy(oTarget, oCaster))
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{
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// Get the faction/group of the target
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object oFaction = GetFactionLeader(oTarget);
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// Create the blade storm visual effect at the target location
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location lTarget = GetLocation(oTarget);
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effect eStorm = EffectVisualEffect(41); // Blade storm visual effect
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eStorm, lTarget);
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// Apply to all members of the faction/group
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object oMember = GetFirstFactionMember(oFaction);
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while (GetIsObjectValid(oMember))
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{
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// Only affect enemies
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if (GetIsEnemy(oMember, oCaster))
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{
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// Calculate damage
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int nDamage = d6(6); // 6d6 damage
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// Create the damage effect
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effect eDamage = EffectDamage(nDamage, DAMAGE_TYPE_SLASHING);
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effect eVis = EffectVisualEffect(42); // Blade impact visual effect
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// Signal spell cast at event
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SignalEvent(oMember, EventSpellCastAt(oCaster, 35)); // Blade Barrier spell ID
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// Apply the visual and damage effects
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oMember);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oMember);
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// Notify damage
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FloatingTextStringOnCreature("LORTO: " + IntToString(nDamage) + " blade damage to " + GetName(oMember), oCaster, TRUE);
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}
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// Get next faction member
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oMember = GetNextFactionMember(oFaction);
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}
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}
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else
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{
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// Notify if no valid target
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FloatingTextStringOnCreature("LORTO: No valid target found", oCaster, TRUE);
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}
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} |