77 lines
2.8 KiB
Plaintext
77 lines
2.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Lomilwa (More Light)
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//:: lomilwa.nss
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//:: Copyright (c) 2025 WizardryEE Project
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//:://////////////////////////////////////////////
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/*
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More powerful MILWA spell that lasts for the entire
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expedition, but is terminated in darkness areas.
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Level 3 Priest spell.
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In Wizardry: Proving Grounds of the Mad Overlord,
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this is a Level 3 Priest field/support spell that
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targets the party.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: WizardryEE Project
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//:: Created On: April 26, 2025
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//:://////////////////////////////////////////////
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void main()
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{
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// Spell implementation for WizardryEE
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// Core functionality: Create stronger light and reveal secret doors
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// 1. Get caster information
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object oCaster = OBJECT_SELF;
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// 2. Calculate duration (based on caster level)
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int nCasterLevel = GetLevelByClass(CLASS_TYPE_CLERIC, oCaster);
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if (nCasterLevel < 1) nCasterLevel = 3; // Minimum level 3 for this spell
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float fDuration = HoursToSeconds(24); // Lasts for 24 hours (entire expedition)
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// 3. Create the light effect
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effect eLight = EffectVisualEffect(59); // Stronger light visual effect
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effect eVis = EffectVisualEffect(14); // Cast visual effect
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// 4. Remove any existing light effects
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// This would typically involve removing any existing light effects
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// from the MILWA spell
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if (GetLocalInt(oCaster, "MILWA_ACTIVE") == 1)
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{
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DeleteLocalInt(oCaster, "MILWA_ACTIVE");
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// The game engine would handle removing the visual effect
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}
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// 5. Apply to the caster (light follows the party)
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oCaster);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLight, oCaster, fDuration);
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// 6. Set the LOMILWA flag
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SetLocalInt(oCaster, "LOMILWA_ACTIVE", 1);
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// 7. Reveal secret doors in the area
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// This would typically involve a search check or revealing
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// hidden objects in the area around the party
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object oArea = GetArea(oCaster);
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object oDoor = GetFirstObjectInArea(oArea);
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while (GetIsObjectValid(oDoor))
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{
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// If the object is a secret door
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if (GetObjectType(oDoor) == OBJECT_TYPE_DOOR && GetLocalInt(oDoor, "SECRET_DOOR"))
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{
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// Make it visible/discoverable
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SetLocalInt(oDoor, "REVEALED", TRUE);
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// Visual effect at door location
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location lDoor = GetLocation(oDoor);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(14), lDoor);
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}
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oDoor = GetNextObjectInArea(oArea);
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}
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// 8. Notify the caster
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FloatingTextStringOnCreature("LOMILWA: Enhanced light spell active for 24 hours!", oCaster, TRUE);
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} |