70 lines
2.2 KiB
Plaintext
70 lines
2.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Loktofeit (Recall)
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//:: loktofeit.nss
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//:: Copyright (c) 2025 WizardryEE Project
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//:://////////////////////////////////////////////
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/*
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Causes all party members to be transported back to
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town, minus all of their equipment and most of
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their gold.
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Level 6 Priest spell.
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In Wizardry: Proving Grounds of the Mad Overlord,
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this is a Level 6 Priest field spell that affects
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the entire party.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: WizardryEE Project
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//:: Created On: April 26, 2025
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//:://////////////////////////////////////////////
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void main()
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{
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// Spell implementation for WizardryEE
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// Core functionality: Transport party to town
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// 1. Get caster information
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object oCaster = OBJECT_SELF;
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// 2. Create the teleport effect
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effect eVis = EffectVisualEffect(46); // Teleport visual effect
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// 3. Process each party member
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object oMember = GetFirstPC();
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while (GetIsObjectValid(oMember))
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{
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// Apply visual effect before teleport
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oMember);
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// Remove equipment
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object oItem = GetFirstItemInInventory(oMember);
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while (GetIsObjectValid(oItem))
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{
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// Remove the item
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DestroyObject(oItem);
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oItem = GetNextItemInInventory(oMember);
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}
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// Remove most gold (leave 10%)
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int nGold = GetGold(oMember);
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int nGoldToKeep = nGold / 10; // Keep 10%
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TakeGoldFromCreature(nGold, oMember, TRUE);
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GiveGoldToCreature(oMember, nGoldToKeep);
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// Set location to town
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location lTown = GetLocation(GetWaypointByTag("WP_TOWN_ENTRANCE"));
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// Teleport to town
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AssignCommand(oMember, JumpToLocation(lTown));
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// Notify the player
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string sLostGold = IntToString(nGold - nGoldToKeep);
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FloatingTextStringOnCreature("Lost " + sLostGold + " gold and all equipment!", oMember, TRUE);
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// Get next party member
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oMember = GetNextPC();
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}
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// Final notification
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FloatingTextStringOnCreature("LOKTOFEIT: Party recalled to town!", oCaster, TRUE);
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} |