88 lines
3.3 KiB
Plaintext
88 lines
3.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Latumapic (Identification)
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//:: latumapic.nss
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//:: Copyright (c) 2025 WizardryEE Project
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//:://////////////////////////////////////////////
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/*
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Identifies a monster group.
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Level 3 Priest spell.
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In Wizardry: Proving Grounds of the Mad Overlord,
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this is a Level 3 Priest disable spell that targets
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a monster group, revealing their true identity.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: WizardryEE Project
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//:: Created On: April 26, 2025
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//:://////////////////////////////////////////////
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void main()
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{
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// Spell implementation for WizardryEE
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// Core functionality: Identify a monster group
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// 1. Get caster information
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object oCaster = OBJECT_SELF;
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// 2. Get the target monster group
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object oTarget = GetSpellTargetObject();
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if (!GetIsObjectValid(oTarget))
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{
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// If no specific target, get the nearest enemy
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oTarget = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, TRUE, oCaster, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY);
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}
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// 3. Create the identification effect
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effect eVis = EffectVisualEffect(14); // Identification visual effect
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// 4. Apply to all monsters in the group
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if (GetIsObjectValid(oTarget))
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{
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// Get the faction/group of the target
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object oFaction = GetFactionLeader(oTarget);
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// Apply to all members of the faction/group
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object oMember = GetFirstFactionMember(oFaction);
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while (GetIsObjectValid(oMember))
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{
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// Only affect enemies
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if (GetIsEnemy(oMember, oCaster))
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{
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// Signal spell cast at event
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SignalEvent(oMember, EventSpellCastAt(oCaster, 32, FALSE)); // Identify spell ID
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// Apply the visual effect
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oMember);
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// Mark as identified
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SetLocalInt(oMember, "IDENTIFIED", 1);
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// Get monster information
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string sName = GetName(oMember);
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int nLevel = GetHitDice(oMember);
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int nHP = GetCurrentHitPoints(oMember);
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int nMaxHP = GetMaxHitPoints(oMember);
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// Display monster information to the caster
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string sInfo = sName + " (Level " + IntToString(nLevel) + ")\n";
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sInfo += "HP: " + IntToString(nHP) + "/" + IntToString(nMaxHP) + "\n";
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// Add special abilities or resistances if any
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if (GetLocalInt(oMember, "ABILITY_UNDEAD") == 1)
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sInfo += "Undead\n";
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if (GetLocalInt(oMember, "ABILITY_SPELLCASTER") == 1)
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sInfo += "Spellcaster\n";
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if (GetLocalInt(oMember, "RESISTANCE_FIRE") == 1)
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sInfo += "Fire Resistant\n";
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if (GetLocalInt(oMember, "RESISTANCE_COLD") == 1)
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sInfo += "Cold Resistant\n";
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// Display the information
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FloatingTextStringOnCreature(sInfo, oCaster, FALSE);
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}
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// Get next faction member
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oMember = GetNextFactionMember(oFaction);
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}
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}
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} |