94 lines
3.5 KiB
Plaintext
94 lines
3.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Kandi (Locate Soul)
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//:: kandi.nss
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//:: Copyright (c) 2025 WizardryEE Project
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//:://////////////////////////////////////////////
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/*
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Identifies the location of missing/dead party members
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in the dungeon.
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Level 5 Priest spell.
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In Wizardry: Proving Grounds of the Mad Overlord,
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this is a Level 5 Priest field spell that helps
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locate lost party members.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: WizardryEE Project
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//:: Created On: April 26, 2025
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//:://////////////////////////////////////////////
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void main()
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{
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// Spell implementation for WizardryEE
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// Core functionality: Locate missing/dead party members
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// 1. Get caster information
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object oCaster = OBJECT_SELF;
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// 2. Create the divination effect
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effect eVis = EffectVisualEffect(14); // Divination visual effect
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oCaster);
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// 3. Get current dungeon level and coordinates
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int nCurrentLevel = GetLocalInt(GetArea(oCaster), "DUNGEON_LEVEL");
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vector vCurrentPos = GetPosition(oCaster);
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// 4. Search for missing party members
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object oMember = GetFirstPC();
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int nFound = 0;
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while (GetIsObjectValid(oMember))
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{
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// Check if member is dead or missing
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if (GetLocalInt(oMember, "CONDITION_DEAD") == 1 ||
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GetLocalInt(oMember, "CONDITION_ASHES") == 1 ||
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GetLocalInt(oMember, "CONDITION_MISSING") == 1)
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{
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nFound++;
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// Get member's last known location
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int nMemberLevel = GetLocalInt(oMember, "LAST_KNOWN_LEVEL");
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vector vMemberPos = Vector(
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GetLocalFloat(oMember, "LAST_KNOWN_X"),
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GetLocalFloat(oMember, "LAST_KNOWN_Y"),
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GetLocalFloat(oMember, "LAST_KNOWN_Z")
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);
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// Calculate relative direction and distance
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float fDist = GetDistanceBetweenLocations(
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Location(GetArea(oCaster), vCurrentPos, 0.0),
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Location(GetArea(oCaster), vMemberPos, 0.0)
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);
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string sDirection = "";
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if (vMemberPos.x > vCurrentPos.x) sDirection += "east";
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else if (vMemberPos.x < vCurrentPos.x) sDirection += "west";
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if (vMemberPos.y > vCurrentPos.y) sDirection += "north";
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else if (vMemberPos.y < vCurrentPos.y) sDirection += "south";
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// Build location description
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string sStatus = GetLocalInt(oMember, "CONDITION_DEAD") == 1 ? "dead" :
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GetLocalInt(oMember, "CONDITION_ASHES") == 1 ? "ashes" : "missing";
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string sLocation = GetName(oMember) + " (" + sStatus + ") is ";
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if (nMemberLevel != nCurrentLevel)
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{
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sLocation += IntToString(abs(nMemberLevel - nCurrentLevel)) + " level";
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sLocation += nMemberLevel > nCurrentLevel ? " below" : " above";
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sLocation += ", ";
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}
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sLocation += IntToString(FloatToInt(fDist)) + " steps " + sDirection;
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// Display the location information
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FloatingTextStringOnCreature(sLocation, oCaster, FALSE);
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}
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oMember = GetNextPC();
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}
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// 5. Notify if no one was found
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if (nFound == 0)
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{
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FloatingTextStringOnCreature("KANDI: No missing or dead party members found", oCaster, TRUE);
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}
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} |