83 lines
2.5 KiB
Plaintext
83 lines
2.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Badios (Harm)
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//:: badios.nss
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//:: Copyright (c) 2025 WizardryEE Project
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//:://////////////////////////////////////////////
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/*
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Causes 1d8 (1-8) points of damage to a monster.
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Level 1 Priest spell.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: WizardryEE Project
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//:: Created On: April 26, 2025
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oCaster = OBJECT_SELF;
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDamage;
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float fDelay;
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effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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effect eDam;
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//Get the spell target
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object oTarget = PRCGetSpellTargetObject();
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HARM));
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//Make SR check
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget, CasterLvl))
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{
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//Roll damage
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nDamage = d8(1);
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//Resolve metamagic
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if (nMetaMagic & METAMAGIC_MAXIMIZE)
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{
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nDamage = 8;
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}
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if (nMetaMagic & METAMAGIC_EMPOWER)
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{
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nDamage = nDamage + (nDamage / 2);
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}
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//Set the damage effect
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eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_NEGATIVE);
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//Apply the VFX impact and damage effect
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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PRCBonusDamage(oTarget);
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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} |