Initial commit. Added some art for loadscreens, fancymapped Bioware tileset overrides & the original Wizardry module as a starting point.
758 lines
15 KiB
Plaintext
758 lines
15 KiB
Plaintext
# Exported from blender at Friday, 2014-06-06 19:55
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#
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filedependancy unknown
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newmodel TIB01_c02_01
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setsupermodel TIB01_c02_01 NULL
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classification TILE
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setanimationscale 1.0
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beginmodelgeom TIB01_c02_01
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node dummy TIB01_c02_01
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parent NULL
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endnode
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node light TIB01_c02_01ml1
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parent TIB01_c02_01
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position 0.0 0.0 5.0
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multiplier 1.0
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nDynamicType 0
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affectDynamic 1
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shadow 0
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lightpriority 5
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fadingLight 1
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endnode
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node light TIB01_c02_01ml2
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parent TIB01_c02_01
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position 3.6583 3.1353 3.6393
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radius 5.0
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affectDynamic 1
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shadow 0
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lightpriority 5
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fadingLight 1
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endnode
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node trimesh Ceiling
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parent TIB01_c02_01
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diffuse 1.0 1.0 1.0
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specular 0.05 0.05 0.05
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shininess 26
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bitmap TIB01_WallBase
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scale 1.0
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