WizardryEE/Content/spells/mamorlis.nss
2025-04-30 12:23:15 -04:00

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//::///////////////////////////////////////////////
//:: Mamorlis (Terror)
//:: mamorlis.nss
//:: Copyright (c) 2025 WizardryEE Project
//:://////////////////////////////////////////////
/*
Attempts to frighten and disperse all monsters.
Level 5 Mage spell.
In Wizardry: Proving Grounds of the Mad Overlord,
this is a Level 5 Mage disable spell that targets
all monsters.
*/
//:://////////////////////////////////////////////
//:: Created By: WizardryEE Project
//:: Created On: April 26, 2025
//:://////////////////////////////////////////////
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
// Spell implementation for WizardryEE
// Core functionality: Frighten and disperse all monsters
// Spellcast Hook Code
if (!X2PreSpellCastCode()) return;
// Set spell school for proper record keeping
PRCSetSchool(SPELL_SCHOOL_NECROMANCY);
// Declare major variables
object oCaster = OBJECT_SELF;
int nCasterLevel = PRCGetCasterLevel(oCaster);
int nMetaMagic = PRCGetMetaMagicFeat();
int nPenetr = nCasterLevel + SPGetPenetr();
float fDuration = RoundsToSeconds(nCasterLevel);
float fDelay;
// Make sure caster level is at least 5
if (nCasterLevel < 5)
nCasterLevel = 5; // Minimum level 5 for this spell
// Check for metamagic extend
if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
{
fDuration *= 2; // Duration is +100%
}
// Create the fear effects
effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S);
effect eFear = EffectFrightened();
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
// Link the fear and mind effects
effect eLink = EffectLinkEffects(eFear, eMind);
eLink = EffectLinkEffects(eLink, eDur);
// Apply Impact at the caster location
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetLocation(oCaster));
// Get first object in the spell area (colossal radius - entire area)
object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oCaster));
// Track affected targets
int nAffected = 0;
// Cycle through the targets within the spell shape
while (GetIsObjectValid(oTarget))
{
// Check if target is valid (hostile)
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
{
// Random delay for visual effect
fDelay = PRCGetRandomDelay();
// Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oCaster, GetSpellId()));
// Make SR check
if (!PRCDoResistSpell(oCaster, oTarget, nPenetr, fDelay))
{
// Make Will save with a -2 penalty (more powerful than regular fear)
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget, oCaster) + 2, SAVING_THROW_TYPE_FEAR, oCaster, fDelay))
{
// Check for immunity to fear
if (!GetIsImmune(oTarget, IMMUNITY_TYPE_FEAR))
{
// Apply the fear effect
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, nCasterLevel);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
// Set fear condition flag
SetLocalInt(oTarget, "CONDITION_FEARED", 1);
// Notify success
DelayCommand(fDelay, FloatingTextStringOnCreature(GetName(oTarget) + " is terrified!", oCaster, TRUE));
// Increment affected count
nAffected++;
}
else
{
// Notify immunity
DelayCommand(fDelay, FloatingTextStringOnCreature(GetName(oTarget) + " is immune to fear!", oCaster, TRUE));
}
}
else
{
// Notify save
DelayCommand(fDelay, FloatingTextStringOnCreature(GetName(oTarget) + " resisted terror!", oCaster, TRUE));
}
}
else
{
// Notify SR
DelayCommand(fDelay, FloatingTextStringOnCreature(GetName(oTarget) + " has spell resistance!", oCaster, TRUE));
}
}
// Get next target in the shape
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oCaster));
}
// Final notification
if (nAffected > 0)
{
FloatingTextStringOnCreature("MAMORLIS: Terrified " + IntToString(nAffected) + " enemies!", oCaster, TRUE);
}
else
{
FloatingTextStringOnCreature("MAMORLIS: No enemies affected", oCaster, TRUE);
}
// Clean up spell school variable
PRCSetSchool();
}