//:://///////////////////////////////////////////// //:: Sopic (Glass) //:: sopic.nss //:: Copyright (c) 2025 WizardryEE Project //::////////////////////////////////////////////// /* Reduces the armor class of the caster by 4 for the duration of the combat. Level 2 Mage spell. In Wizardry: Proving Grounds of the Mad Overlord, this is a Level 2 Mage support spell that targets the caster. */ //::////////////////////////////////////////////// //:: Created By: WizardryEE Project //:: Created On: April 26, 2025 //::////////////////////////////////////////////// void main() { // Spell implementation for WizardryEE // Core functionality: Reduce caster's AC by 4 // 1. Get caster information object oCaster = OBJECT_SELF; // 2. Calculate duration (based on caster level) int nCasterLevel = GetLevelByClass(CLASS_TYPE_WIZARD, oCaster); if (nCasterLevel < 1) nCasterLevel = 2; // Minimum level 2 for this spell float fDuration = RoundsToSeconds(nCasterLevel); // Lasts for rounds equal to caster level // 3. Remove any existing MOGREF effects // This would typically involve removing any existing shield effects // from the MOGREF spell if (GetLocalInt(oCaster, "MOGREF_ACTIVE") == 1) { DeleteLocalInt(oCaster, "MOGREF_ACTIVE"); // The game engine would handle removing the effect } // 4. Create the AC reduction effect effect eAC = EffectACDecrease(4); // Reduce AC by 4 (lower AC is better) effect eVis = EffectVisualEffect(21); // Shield visual effect effect eDur = EffectVisualEffect(14); // Duration visual effect effect eLink = EffectLinkEffects(eAC, eDur); // 5. Apply to the caster // Signal spell cast at event SignalEvent(oCaster, EventSpellCastAt(oCaster, 58, FALSE)); // Mage Armor spell ID // Apply the visual and AC effects ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oCaster); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oCaster, fDuration); // Set the SOPIC flag SetLocalInt(oCaster, "SOPIC_ACTIVE", 1); // 6. Notify the caster FloatingTextStringOnCreature("SOPIC: AC reduced by 4", oCaster, TRUE); }