//:://///////////////////////////////////////////// //:: Masopic (Big Glass) //:: masopic.nss //:: Copyright (c) 2025 WizardryEE Project //::////////////////////////////////////////////// /* Reduces the armor class of all party members by 4 for the duration of the combat. Level 6 Mage spell. In Wizardry: Proving Grounds of the Mad Overlord, this is a Level 6 Mage support spell that targets the entire party. */ //::////////////////////////////////////////////// //:: Created By: WizardryEE Project //:: Created On: April 26, 2025 //::////////////////////////////////////////////// void main() { // Spell implementation for WizardryEE // Core functionality: Reduce party's AC by 4 // 1. Get caster information object oCaster = OBJECT_SELF; // 2. Calculate duration (based on caster level) int nCasterLevel = GetLevelByClass(CLASS_TYPE_WIZARD, oCaster); if (nCasterLevel < 1) nCasterLevel = 6; // Minimum level 6 for this spell float fDuration = RoundsToSeconds(nCasterLevel); // Lasts for rounds equal to caster level // 3. Remove any existing MOGREF/SOPIC effects object oMember = GetFirstPC(); while (GetIsObjectValid(oMember)) { if (GetLocalInt(oMember, "MOGREF_ACTIVE") == 1) { DeleteLocalInt(oMember, "MOGREF_ACTIVE"); // The game engine would handle removing the effect } if (GetLocalInt(oMember, "SOPIC_ACTIVE") == 1) { DeleteLocalInt(oMember, "SOPIC_ACTIVE"); // The game engine would handle removing the effect } oMember = GetNextPC(); } // 4. Create the AC reduction effect effect eAC = EffectACDecrease(4); // Reduce AC by 4 (lower AC is better) effect eVis = EffectVisualEffect(21); // Shield visual effect effect eDur = EffectVisualEffect(14); // Duration visual effect effect eLink = EffectLinkEffects(eAC, eDur); // 5. Apply to all party members oMember = GetFirstPC(); while (GetIsObjectValid(oMember)) { // Signal spell cast at event SignalEvent(oMember, EventSpellCastAt(oCaster, 58, FALSE)); // Mage Armor spell ID // Apply the visual and AC effects ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oMember); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oMember, fDuration); // Set the MASOPIC flag SetLocalInt(oMember, "MASOPIC_ACTIVE", 1); // Notify the target FloatingTextStringOnCreature("AC reduced by 4", oMember, TRUE); // Get next party member oMember = GetNextPC(); } // 6. Final notification FloatingTextStringOnCreature("MASOPIC: Party AC reduced by 4", oCaster, TRUE); }