//:://///////////////////////////////////////////// //:: Maporfic (Big Shield) //:: maporfic.nss //:: Copyright (c) 2025 WizardryEE Project //::////////////////////////////////////////////// /* Reduces the armor class of all party members by 2 for the entire expedition. Level 4 Priest spell. In Wizardry: Proving Grounds of the Mad Overlord, this is a Level 4 Priest support spell that targets the entire party. */ //::////////////////////////////////////////////// //:: Created By: WizardryEE Project //:: Created On: April 26, 2025 //::////////////////////////////////////////////// void main() { // Spell implementation for WizardryEE // Core functionality: Reduce AC of all party members by 2 for the entire expedition // 1. Get caster information object oCaster = OBJECT_SELF; // 2. Calculate duration (based on caster level) int nCasterLevel = GetLevelByClass(CLASS_TYPE_CLERIC, oCaster); if (nCasterLevel < 1) nCasterLevel = 4; // Minimum level 4 for this spell float fDuration = HoursToSeconds(24); // Lasts for 24 hours (entire expedition) // 3. Create the AC reduction effect effect eAC = EffectACDecrease(2); // Reduce AC by 2 (lower AC is better) effect eVis = EffectVisualEffect(21); // Shield visual effect effect eDur = EffectVisualEffect(14); // Duration visual effect effect eLink = EffectLinkEffects(eAC, eDur); // 4. Remove any existing PORFIC effects // This would typically involve removing any existing shield effects // from the PORFIC spell object oPartyMember = GetFirstPC(); while (GetIsObjectValid(oPartyMember)) { if (GetLocalInt(oPartyMember, "PORFIC_ACTIVE") == 1) { DeleteLocalInt(oPartyMember, "PORFIC_ACTIVE"); // The game engine would handle removing the effect } oPartyMember = GetNextPC(); } // 5. Apply to all party members oPartyMember = GetFirstPC(); while (GetIsObjectValid(oPartyMember)) { // Signal spell cast at event SignalEvent(oPartyMember, EventSpellCastAt(oCaster, 58, FALSE)); // Mage Armor spell ID // Apply the VFX impact and effects ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPartyMember); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPartyMember, fDuration); // Set the MAPORFIC flag SetLocalInt(oPartyMember, "MAPORFIC_ACTIVE", 1); // Notify the target FloatingTextStringOnCreature("MAPORFIC: AC reduced by 2 for 24 hours", oPartyMember, TRUE); // Get next party member oPartyMember = GetNextPC(); } }