//:://///////////////////////////////////////////// //:: Madalto (Frost) //:: madalto.nss //:: Copyright (c) 2025 WizardryEE Project //::////////////////////////////////////////////// /* Causes 8d8 (8-64) points of cold damage to a monster group. Level 5 Mage spell. In Wizardry: Proving Grounds of the Mad Overlord, this is a Level 5 Mage attack spell that targets a monster group. */ //::////////////////////////////////////////////// //:: Created By: WizardryEE Project //:: Created On: April 26, 2025 //::////////////////////////////////////////////// void main() { // Spell implementation for WizardryEE // Core functionality: Deal 8d8 cold damage to a monster group // 1. Get caster information object oCaster = OBJECT_SELF; // 2. Get the target monster group object oTarget = GetSpellTargetObject(); if (!GetIsObjectValid(oTarget)) { // If no specific target, get the nearest enemy oTarget = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, TRUE, oCaster, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY); } // 3. Check if target is valid and is an enemy if (GetIsObjectValid(oTarget) && GetIsEnemy(oTarget, oCaster)) { // Get the faction/group of the target object oFaction = GetFactionLeader(oTarget); // Create the frost burst visual effect at the target location location lTarget = GetLocation(oTarget); effect eFrostBurst = EffectVisualEffect(35); // Ice/Cold burst visual effect ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eFrostBurst, lTarget); // Apply to all members of the faction/group object oMember = GetFirstFactionMember(oFaction); int nAffected = 0; while (GetIsObjectValid(oMember)) { // Only affect enemies if (GetIsEnemy(oMember, oCaster)) { // Calculate damage int nDamage = d8(8); // 8d8 cold damage // Create the damage effect effect eDamage = EffectDamage(nDamage, DAMAGE_TYPE_COLD); effect eVis = EffectVisualEffect(35); // Ice/Cold visual effect // Signal spell cast at event SignalEvent(oMember, EventSpellCastAt(oCaster, 36)); // Cone of Cold spell ID // Apply the visual and damage effects ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oMember); ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oMember); // Notify damage FloatingTextStringOnCreature("MADALTO: " + IntToString(nDamage) + " cold damage to " + GetName(oMember), oCaster, TRUE); nAffected++; } // Get next faction member oMember = GetNextFactionMember(oFaction); } // Final notification if (nAffected > 0) { FloatingTextStringOnCreature("MADALTO: Hit " + IntToString(nAffected) + " enemies!", oCaster, TRUE); } else { FloatingTextStringOnCreature("MADALTO: No enemies affected", oCaster, TRUE); } } else { // Notify if no valid target FloatingTextStringOnCreature("MADALTO: No valid target found", oCaster, TRUE); } }