//:://///////////////////////////////////////////// //:: Mabadi (Harming) //:: mabadi.nss //:: Copyright (c) 2025 WizardryEE Project //::////////////////////////////////////////////// /* Causes all but 1d8 (1-8) hit points to be removed from a monster. Level 6 Priest spell. In Wizardry: Proving Grounds of the Mad Overlord, this is a Level 6 Priest attack spell that targets one monster. */ //::////////////////////////////////////////////// //:: Created By: WizardryEE Project //:: Created On: April 26, 2025 //::////////////////////////////////////////////// void main() { // Spell implementation for WizardryEE // Core functionality: Remove all but 1d8 HP from a monster // 1. Get caster information object oCaster = OBJECT_SELF; // 2. Get the target object oTarget = GetSpellTargetObject(); if (!GetIsObjectValid(oTarget)) { // If no specific target, get the nearest enemy oTarget = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, TRUE, oCaster, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY); } // 3. Check if target is valid and is an enemy if (GetIsObjectValid(oTarget) && GetIsEnemy(oTarget, oCaster)) { // 4. Calculate save DC based on caster level int nCasterLevel = GetLevelByClass(CLASS_TYPE_CLERIC, oCaster); if (nCasterLevel < 1) nCasterLevel = 6; // Minimum level 6 for this spell int nDC = 10 + nCasterLevel; // Signal spell cast at event SignalEvent(oTarget, EventSpellCastAt(oCaster, 27)); // Harm spell ID // Allow saving throw to resist if (!FortitudeSave(oTarget, nDC, 3)) // 3 = Death/Harm saving throw type { // 5. Calculate remaining HP int nCurrentHP = GetCurrentHitPoints(oTarget); int nRemainingHP = d8(1); // 1d8 HP will remain int nDamage = nCurrentHP - nRemainingHP; if (nDamage > 0) // Only apply if we're actually reducing HP { // 6. Create the damage effect effect eDamage = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE); effect eVis = EffectVisualEffect(40); // Negative energy visual effect // 7. Apply the effects ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget); // 8. Notify the caster FloatingTextStringOnCreature("MABADI: " + GetName(oTarget) + " reduced to " + IntToString(nRemainingHP) + " hit points!", oCaster, TRUE); } else { // Target already has very low HP FloatingTextStringOnCreature("MABADI: " + GetName(oTarget) + " already near death!", oCaster, TRUE); } } else { // Notify resistance FloatingTextStringOnCreature(GetName(oTarget) + " resisted the harming!", oCaster, TRUE); } } else { // Notify if no valid target FloatingTextStringOnCreature("MABADI: No valid target found", oCaster, TRUE); } }