//:://///////////////////////////////////////////// //:: Dios (Heal) //:: dios.nss //:: Copyright (c) 2025 WizardryEE Project //::////////////////////////////////////////////// /* Restores 1d8 (1-8) hit points to a party member. Level 1 Priest spell. */ //::////////////////////////////////////////////// //:: Created By: WizardryEE Project //:: Created On: April 26, 2025 //::////////////////////////////////////////////// #include "prc_inc_spells" #include "prc_add_spell_dc" void main() { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION); /* Spellcast Hook Code Added 2003-06-20 by Georg If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables object oCaster = OBJECT_SELF; int CasterLvl = PRCGetCasterLevel(OBJECT_SELF); int nMetaMagic = PRCGetMetaMagicFeat(); int nHeal; effect eVis = EffectVisualEffect(VFX_IMP_HEALING_S); effect eHeal; //Get the spell target object oTarget = PRCGetSpellTargetObject(); //Verify the target is a friendly creature if (spellsIsTarget(oTarget, SPELL_TARGET_ALLALLIES, OBJECT_SELF)) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_CURE_LIGHT_WOUNDS, FALSE)); //Roll healing nHeal = d8(1); //Resolve metamagic if (nMetaMagic & METAMAGIC_MAXIMIZE) { nHeal = 8; } if (nMetaMagic & METAMAGIC_EMPOWER) { nHeal = nHeal + (nHeal / 2); } //Set the healing effect eHeal = EffectHeal(nHeal); //Apply the VFX impact and healing effect SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget); } DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); // Getting rid of the local integer storing the spellschool name }