//:://///////////////////////////////////////////// //:: Dilto (Darkness) //:: dilto.nss //:: Copyright (c) 2025 WizardryEE Project //::////////////////////////////////////////////// /* Increases the armor class of a monster group by 2 for the duration of the combat. Level 2 Mage spell. In Wizardry: Proving Grounds of the Mad Overlord, this is a Level 2 Mage disable spell that targets a monster group. */ //::////////////////////////////////////////////// //:: Created By: WizardryEE Project //:: Created On: April 26, 2025 //::////////////////////////////////////////////// void main() { // Spell implementation for WizardryEE // Core functionality: Increase monster group's AC by 2 // 1. Get caster information object oCaster = OBJECT_SELF; // 2. Get the target monster group object oTarget = GetSpellTargetObject(); if (!GetIsObjectValid(oTarget)) { // If no specific target, get the nearest enemy oTarget = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, TRUE, oCaster, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY); } // 3. Check if target is valid and is an enemy if (GetIsObjectValid(oTarget) && GetIsEnemy(oTarget, oCaster)) { // 4. Calculate duration (based on caster level) int nCasterLevel = GetLevelByClass(CLASS_TYPE_WIZARD, oCaster); if (nCasterLevel < 1) nCasterLevel = 2; // Minimum level 2 for this spell float fDuration = RoundsToSeconds(nCasterLevel); // Get the faction/group of the target object oFaction = GetFactionLeader(oTarget); // Create darkness visual effect at the target location location lTarget = GetLocation(oTarget); effect eDarkVis = EffectVisualEffect(37); // Darkness visual effect ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eDarkVis, lTarget); // Apply to all members of the faction/group object oMember = GetFirstFactionMember(oFaction); int nAffected = 0; while (GetIsObjectValid(oMember)) { // Only affect enemies if (GetIsEnemy(oMember, oCaster)) { // Create the AC increase effect effect eAC = EffectACIncrease(2); // Increase AC by 2 (higher AC is worse) effect eVis = EffectVisualEffect(36); // Darkness impact visual effect effect eDur = EffectVisualEffect(15); // Negative duration visual effect effect eLink = EffectLinkEffects(eAC, eDur); // Signal spell cast at event SignalEvent(oMember, EventSpellCastAt(oCaster, 34)); // Darkness spell ID // Apply the effects ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oMember); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oMember, fDuration); // Notify effect FloatingTextStringOnCreature(GetName(oMember) + "'s AC increased by 2!", oCaster, TRUE); nAffected++; } // Get next faction member oMember = GetNextFactionMember(oFaction); } // Final notification if (nAffected > 0) { FloatingTextStringOnCreature("DILTO: Affected " + IntToString(nAffected) + " enemies!", oCaster, TRUE); } else { FloatingTextStringOnCreature("DILTO: No enemies affected", oCaster, TRUE); } } else { // Notify if no valid target FloatingTextStringOnCreature("DILTO: No valid target found", oCaster, TRUE); } }