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From StrategyWiki, the video game walkthrough and strategy guide wiki
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  • Legend: +
    • Healing: spell that can be cast at any time.
    • +
    • Field: spell that can be cast only outside combat.
    • +
    • Support: combat spell that targets allies.
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    • Disable: combat spell that targets enemies and has effects different than just damage.
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    • Attack: combat spell that targets enemies and simply deals damage.
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Priest Spells[edit | edit source]

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Priest spells can be used by the Priest (NES: "Cleric"), as well as the Bishop (NES: "Wizard") and the Lord. +

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LNameTranslationTypeTargetDescription +
1BADIOSHarmAttackOne MonsterCauses 1d8 (1-8) points of damage to a monster +
1DIOSHealHealingOne CharacterRestores 1d8 (1-8) hit points to a party member +
1KALKIBlessingsSupportPartyReduces the armor class of all party members by 1 for the duration of the combat +
1MILWALightField/supportPartySummons a softly glowing light that increases vision and reveals secret doors +
1PORFICShieldSupportCasterReduces the armor class of the caster by 4 for the duration of the combat +
¤ Level 2 ¤ +
2CALFOX-ray VisionFieldCasterDetermines the type of trap on a chest with 95% accuracy +
2MANIFOStatueDisableMonster GroupAttempts to paralyze a monster group +
2MATUBlessingSupportPartyReduces the armor class of all party members by 2 for the duration of the combat +
2MONTINOStill AirDisableMonster GroupAttempts to silence a monster group, making it impossible for them to cast spells +
¤ Level 3 ¤ +
3BAMATUPrayerSupportPartyReduces the armor class of all party members by 4 for the duration of the combat +
3DIALKOSoftnessHealingOne CharacterCures paralysis and sleep for a party member +
3LATUMAPICIdentificationDisableMonster GroupIdentifies a monster group +
3LOMILWAMore LightField/supportPartyMore powerful MILWA spell that lasts for the entire expedition, but is terminated in darkness areas +
¤ Level 4 ¤ +
4BADIALMore HurtAttackOne MonsterCauses 2d8 (2-16) points of damage to a monster +
4DIALMore HealHealingOne CharacterRestores 2d8 (2-16) hit points to a party member +
4LATUMOFISCure PoisonHealingOne CharacterCures poison for a party member +
4MAPORFICBig ShieldSupportPartyReduces the armor class of all party members by 2 for the entire expedition +
¤ Level 5 ¤ +
5BADIDeathAttackOne MonsterAttempts to kill a monster +
5BADIALMAGreat HurtAttackOne MonsterCauses 3d8 (3-24) points of damage to a monster +
5DILifeHealing/fieldOne CharacterAttempts to resurrect a dead party member; if it works, the dead character is revived with only 1 hit point and decreased Vitality; if it fails, the dead character is turned to ashes +
5DIALMAGreat HealHealingOne CharacterRestores 3d8 (3-24) hit points to a party member +
5KANDILocate SoulFieldCasterIdentifies the location of missing/dead party members in the dungeon +
5LITOKANFlame TowerAttackMonster GroupCauses 3d8 (3-24) points of fire damage to a monster group +
¤ Level 6 ¤ +
6LOKTOFEITRecallFieldPartyCauses all party members to be transported back to town, minus all of their equipment and most of their gold +
6LORTOBladesAttackMonster GroupCauses 6d6 (6-36) points of damage to a monster group +
6MABADIHarmingAttackOne MonsterCauses all but 1d8 (1-8) hit points to be removed from a monster +
6MADIHealingHealingOne CharacterRestores all hit points and cures all conditions except death for a party member +
¤ Level 7 ¤ +
7KADORTOResurrectionHealing/fieldOne CharacterAttempts to resurrect a dead party member, even if the dead character has been turned to ashes; if it works, the dead character is revived with all hit points; if it fails, the dead character is permanently lost +
7MALIKTOWord of DeathAttackAll MonstersCauses 12d6 (12-72) points of damage to all monsters +
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Mage Spells[edit | edit source]

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Mage spells can be used by the Mage, as well as the Bishop (NES: "Wizard") and the Samurai. +

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LNameTranslationTypeTargetDescription +
1DUMAPICClarityFieldCasterIdentifies the location of the party in the dungeon +
1HALITOLittle FireAttackOne MonsterCauses 1d8 (1-8) points of fire damage to a monster +
1KATINOBad AirDisableMonster GroupAttempts to put to sleep a monster group +
1MOGREFBody IronSupportCasterReduces the armor class of the caster by 2 for the duration of the combat +
¤ Level 2 ¤ +
2DILTODarknessDisableMonster GroupIncreases the armor class of a monster group by 2 for the duration of the combat +
2SOPICGlassSupportCasterReduces the armor class of the caster by 4 for the duration of the combat +
¤ Level 3 ¤ +
3MAHALITOBig FireAttackMonster GroupCauses 4d6 (4-24) points of fire damage to a monster group +
3MOLITOSpark StormAttackMonster GroupCauses 3d6 (3-18) points of damage to half of a monster group +
¤ Level 4 ¤ +
4DALTOBlizzardAttackMonster GroupCauses 6d6 (6-36) points of cold damage to a monster group +
4LAHALITOTorchAttackMonster GroupCauses 6d6 (6-36) points of fire damage to a monster group +
4MORLISFearDisableMonster GroupAttempts to frighten and disperse a monster group +
¤ Level 5 ¤ +
5MADALTOFrostAttackMonster GroupCauses 8d8 (8-64) points of cold damage to a monster group +
5MAKANITODeadly AirAttackAll MonstersKills all monsters with 7 or fewer hit point dice +
5MAMORLISTerrorDisableAll MonstersAttempts to frighten and disperse all monsters +
¤ Level 6 ¤ +
6HAMANChangeSupport/disableVariableHas random effects; drains the caster one experience level (see "HAMAN and MAHAMAN" section below) +
6LAKANITOSuffocationAttackMonster GroupKills a monster group; may be resisted at rate of 6% per monster hit point die +
6MASOPICBig GlassSupportPartyReduces the armor class of all party members by 4 for the duration of the combat +
6ZILWANDispelAttackOne MonsterKills an undead monster +
¤ Level 7 ¤ +
7MAHAMANGreat ChangeSupport/disableVariableHas random effects with more options than HAMAN; drains the caster one experience level and is forgotten when cast (see "HAMAN and MAHAMAN" section below) +
7MALORApportField/supportPartyTeleports the party to a random location in the current dungeon level when used in combat; teleports the party to a selected dungeon level and location when used in camp; if a party teleports into stone it is lost forever, so the spell is best used in conjunction with DUMAPIC +
7TILTOWAITExplosionAttackAll MonstersCauses 10d15 (10-150) points of damage to all monsters +
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HAMAN and MAHAMAN[edit | edit source]

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These spells can only be cast by a character whose level is 13 or higher. The caster appeals to the gods for help, consuming 1 experience level. If the gods respond, one of many things can happen: +

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  • Target the party: +
    • Augmented magic: spells cast by the party will cause (or heal) more damage.
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    • Cure party: cures all party members of all conditions.
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    • Heal party: MADI is cast on all party members.
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    • Protect party (MAHAMAN only): reduces the armor class of all party members by 20 for the duration of the combat.
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    • Raise the dead (MAHAMAN only): all dead characters are resurrected with the DI spell.
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  • Target the enemies: +
    • Silence enemies: all monsters will be silenced.
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    • Teleport enemies: all monsters will be teleported away from battle.
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