From 179ffcefb5c3460b46b524c8ffdce32a1dbc2d69 Mon Sep 17 00:00:00 2001 From: altpersona Date: Thu, 16 Mar 2023 01:27:41 +0000 Subject: [PATCH] Design Map Build Guidelines // First Principles --- Notes/Maps/Design map | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 Notes/Maps/Design map diff --git a/Notes/Maps/Design map b/Notes/Maps/Design map new file mode 100644 index 0000000..5ad6212 --- /dev/null +++ b/Notes/Maps/Design map @@ -0,0 +1,16 @@ +Design map +0) Game should be PW friendly and code should reflect a MMoG style design +1) Build the maps +o use existing map where it makes sense +o use Biodog tiles to start. Replace them with custom content +o Or use Fancy Mapped CC maps instead - definitely fancy mapped Biodog tiles +2) turn off the minimap and the compass +3) Create The Castle +4) no sleeping in the dungeon. Sleeping is only available in The Adventurer's Inn +5) no instant levelling up. Levelling up is on available by sleeping in The Adventurers In +6) Monsters are spawned when the first PC enters a level and they are the only PC in The Maze. They should be removed when all PC's have left the level. +7) Monsters should match the Wizardry monsters and their levels adjusted accordingly. +8) Spells should match the Wizardry spells, including their "fake-Welsh" names. +9) PC Races should be comprized of the Wizardry races +10) PC Classes should comprized of the Wizardry classes +11) import game imagery for load screens