Fixed corrupted module

Fixed corrupted module.  Added doors.  Checked dungeon / teleporter continuity.  Replaced Message #02 with a magical sending from Werdna.  Removed trash / test areas.
This commit is contained in:
Jaysyn904 2023-04-23 22:07:17 -04:00
parent 22d6119c14
commit 103f315feb
136 changed files with 10430 additions and 31161 deletions

Binary file not shown.

File diff suppressed because it is too large Load Diff

View File

@ -1232,7 +1232,7 @@
},
"Tileset": {
"type": "resref",
"value": "ttf01"
"value": "ttf02"
},
"Version": {
"type": "dword",

View File

@ -32,10 +32,6 @@
"type": "dword",
"value": 1
},
"FogClipDist": {
"type": "float",
"value": 45.0
},
"Height": {
"type": "int",
"value": 6
@ -122,10 +118,6 @@
"type": "byte",
"value": 60
},
"SkyBox": {
"type": "byte",
"value": 0
},
"SunAmbientColor": {
"type": "dword",
"value": 0
@ -1451,7 +1443,7 @@
},
"Version": {
"type": "dword",
"value": 7
"value": 6
},
"Width": {
"type": "int",

View File

@ -54,7 +54,7 @@
},
"LoadScreenID": {
"type": "word",
"value": 153
"value": 336
},
"ModListenCheck": {
"type": "int",
@ -74,11 +74,11 @@
},
"MoonFogAmount": {
"type": "byte",
"value": 3
"value": 5
},
"MoonFogColor": {
"type": "dword",
"value": 7091712
"value": 4194368
},
"MoonShadows": {
"type": "byte",
@ -92,7 +92,7 @@
},
"NoRest": {
"type": "byte",
"value": 0
"value": 1
},
"OnEnter": {
"type": "resref",
@ -120,7 +120,7 @@
},
"ShadowOpacity": {
"type": "byte",
"value": 60
"value": 45
},
"SkyBox": {
"type": "byte",
@ -24929,7 +24929,7 @@
},
"Version": {
"type": "dword",
"value": 10
"value": 15
},
"Width": {
"type": "int",

File diff suppressed because it is too large Load Diff

View File

@ -51,7 +51,7 @@
},
"Script": {
"type": "resref",
"value": ""
"value": "cv_destselfnofx"
},
"Sound": {
"type": "resref",
@ -59,12 +59,12 @@
},
"Speaker": {
"type": "cexostring",
"value": "Werdna"
"value": "NPC_WERDNA_SEND"
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "<StartHighlight>[Werdna's voice booms in your head]</Start> ONE GROUP OF GUARDIANS HAVE BEEN DEFEATED, BUT THERE ARE MANY MORE. TURN BACK WHILE YOU CAN, FOOLS!"
"0": "ONE GROUP OF GUARDIANS HAVE BEEN DEFEATED, BUT THERE ARE MANY MORE. TURN BACK WHILE YOU CAN, FOOLS!"
}
}
}
@ -72,7 +72,7 @@
},
"NumWords": {
"type": "dword",
"value": 24
"value": 18
},
"PreventZoomIn": {
"type": "byte",

View File

@ -1,39 +0,0 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@ -1,39 +0,0 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@ -0,0 +1,103 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}

View File

@ -20,6 +20,41 @@
"type": "cexostring",
"value": "Evil Stone Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Arcane Door for CRS01 Arcane Castle Tileset"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Arcane Door for CRS01 Arcane Castle Tileset"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Arcane Door for CRS01 Arcane Castle Tileset"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Arcane Door for CRS01 Arcane Castle Tileset"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Arcane Door for CRS01 Arcane Castle Tileset"
}
}
]
},
@ -110,6 +145,13 @@
"type": "cexostring",
"value": "Rune Circle"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
@ -207,13 +249,6 @@
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "ONE GROUP OF GUARDIANS HAVE BEEN DEFEATED, BUT THERE ARE MANY MORE.\r\nTURN BACK WHILE YOU CAN, FOOLS!"
}
}
]
},
@ -262,6 +297,20 @@
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {

View File

@ -1,39 +0,0 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@ -1,82 +0,0 @@
{
"__data_type": "GIT ",
"AreaProperties": {
"__struct_id": 100,
"type": "struct",
"value": {
"__struct_id": 100,
"AmbientSndDay": {
"type": "int",
"value": 66
},
"AmbientSndDayVol": {
"type": "int",
"value": 32
},
"AmbientSndNight": {
"type": "int",
"value": 66
},
"AmbientSndNitVol": {
"type": "int",
"value": 32
},
"EnvAudio": {
"type": "int",
"value": 0
},
"MusicBattle": {
"type": "int",
"value": 41
},
"MusicDay": {
"type": "int",
"value": 50
},
"MusicDelay": {
"type": "int",
"value": 90000
},
"MusicNight": {
"type": "int",
"value": 50
}
}
},
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@ -1,82 +0,0 @@
{
"__data_type": "GIT ",
"AreaProperties": {
"__struct_id": 100,
"type": "struct",
"value": {
"__struct_id": 100,
"AmbientSndDay": {
"type": "int",
"value": 0
},
"AmbientSndDayVol": {
"type": "int",
"value": 0
},
"AmbientSndNight": {
"type": "int",
"value": 0
},
"AmbientSndNitVol": {
"type": "int",
"value": 0
},
"EnvAudio": {
"type": "int",
"value": 0
},
"MusicBattle": {
"type": "int",
"value": 0
},
"MusicDay": {
"type": "int",
"value": 0
},
"MusicDelay": {
"type": "int",
"value": 0
},
"MusicNight": {
"type": "int",
"value": 0
}
}
},
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@ -150,10 +150,6 @@
"type": "cexolocstring",
"value": {}
},
"OnClick": {
"type": "resref",
"value": ""
},
"OnClosed": {
"type": "resref",
"value": ""

View File

@ -0,0 +1,641 @@
{
"__data_type": "GIT ",
"AreaProperties": {
"__struct_id": 100,
"type": "struct",
"value": {
"__struct_id": 100,
"AmbientSndDay": {
"type": "int",
"value": 66
},
"AmbientSndDayVol": {
"type": "int",
"value": 32
},
"AmbientSndNight": {
"type": "int",
"value": 66
},
"AmbientSndNitVol": {
"type": "int",
"value": 32
},
"EnvAudio": {
"type": "int",
"value": 0
},
"MusicBattle": {
"type": "int",
"value": 41
},
"MusicDay": {
"type": "int",
"value": 50
},
"MusicDelay": {
"type": "int",
"value": 90000
},
"MusicNight": {
"type": "int",
"value": 50
}
}
},
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Appearance": {
"type": "byte",
"value": 1
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"id": 14817,
"type": "cexolocstring",
"value": {
"0": "wpNessCachedLoc"
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"Tag": {
"type": "cexostring",
"value": "wpNessCachedLoc"
},
"TemplateResRef": {
"type": "resref",
"value": "nw_waypoint001"
},
"XOrientation": {
"type": "float",
"value": 0.0
},
"XPosition": {
"type": "float",
"value": 29.93688201904297
},
"YOrientation": {
"type": "float",
"value": 1.0
},
"YPosition": {
"type": "float",
"value": 29.75654602050781
},
"ZPosition": {
"type": "float",
"value": 9.5367431640625e-007
}
},
{
"__struct_id": 5,
"Appearance": {
"type": "byte",
"value": 1
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"id": 14817,
"type": "cexolocstring",
"value": {
"0": "wpNessCachedLoc1"
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"Tag": {
"type": "cexostring",
"value": "wpNessCachedLoc1"
},
"TemplateResRef": {
"type": "resref",
"value": "nw_waypoint001"
},
"XOrientation": {
"type": "float",
"value": 0.0
},
"XPosition": {
"type": "float",
"value": 10.11644172668457
},
"YOrientation": {
"type": "float",
"value": 1.0
},
"YPosition": {
"type": "float",
"value": 49.61051559448242
},
"ZPosition": {
"type": "float",
"value": -5.7220458984375e-006
}
},
{
"__struct_id": 5,
"Appearance": {
"type": "byte",
"value": 1
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"id": 14817,
"type": "cexolocstring",
"value": {
"0": "wpNessCachedLoc2"
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"Tag": {
"type": "cexostring",
"value": "wpNessCachedLoc2"
},
"TemplateResRef": {
"type": "resref",
"value": "nw_waypoint001"
},
"XOrientation": {
"type": "float",
"value": 0.0
},
"XPosition": {
"type": "float",
"value": 9.882942199707031
},
"YOrientation": {
"type": "float",
"value": 1.0
},
"YPosition": {
"type": "float",
"value": 29.73343467712402
},
"ZPosition": {
"type": "float",
"value": -5.7220458984375e-006
}
},
{
"__struct_id": 5,
"Appearance": {
"type": "byte",
"value": 1
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"id": 14817,
"type": "cexolocstring",
"value": {
"0": "wpNessCachedLoc3"
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"Tag": {
"type": "cexostring",
"value": "wpNessCachedLoc3"
},
"TemplateResRef": {
"type": "resref",
"value": "nw_waypoint001"
},
"XOrientation": {
"type": "float",
"value": 0.0
},
"XPosition": {
"type": "float",
"value": 10.10672569274902
},
"YOrientation": {
"type": "float",
"value": 1.0
},
"YPosition": {
"type": "float",
"value": 9.680875778198242
},
"ZPosition": {
"type": "float",
"value": -5.7220458984375e-006
}
},
{
"__struct_id": 5,
"Appearance": {
"type": "byte",
"value": 1
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"id": 14817,
"type": "cexolocstring",
"value": {
"0": "wpNessCachedLoc4"
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"Tag": {
"type": "cexostring",
"value": "wpNessCachedLoc4"
},
"TemplateResRef": {
"type": "resref",
"value": "nw_waypoint001"
},
"XOrientation": {
"type": "float",
"value": 0.0
},
"XPosition": {
"type": "float",
"value": 30.02265167236328
},
"YOrientation": {
"type": "float",
"value": 1.0
},
"YPosition": {
"type": "float",
"value": 49.55963516235352
},
"ZPosition": {
"type": "float",
"value": -5.7220458984375e-006
}
},
{
"__struct_id": 5,
"Appearance": {
"type": "byte",
"value": 1
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"id": 14817,
"type": "cexolocstring",
"value": {
"0": "wpNessCachedLoc5"
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"Tag": {
"type": "cexostring",
"value": "wpNessCachedLoc5"
},
"TemplateResRef": {
"type": "resref",
"value": "nw_waypoint001"
},
"XOrientation": {
"type": "float",
"value": 0.0
},
"XPosition": {
"type": "float",
"value": 29.89828872680664
},
"YOrientation": {
"type": "float",
"value": 1.0
},
"YPosition": {
"type": "float",
"value": 9.568124771118164
},
"ZPosition": {
"type": "float",
"value": -5.7220458984375e-006
}
},
{
"__struct_id": 5,
"Appearance": {
"type": "byte",
"value": 1
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"id": 14817,
"type": "cexolocstring",
"value": {
"0": "wpNessCachedLoc6"
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"Tag": {
"type": "cexostring",
"value": "wpNessCachedLoc6"
},
"TemplateResRef": {
"type": "resref",
"value": "nw_waypoint001"
},
"XOrientation": {
"type": "float",
"value": 0.0
},
"XPosition": {
"type": "float",
"value": 50.05917739868164
},
"YOrientation": {
"type": "float",
"value": 1.0
},
"YPosition": {
"type": "float",
"value": 49.72054290771484
},
"ZPosition": {
"type": "float",
"value": -5.7220458984375e-006
}
},
{
"__struct_id": 5,
"Appearance": {
"type": "byte",
"value": 1
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"id": 14817,
"type": "cexolocstring",
"value": {
"0": "wpNessCachedLoc7"
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"Tag": {
"type": "cexostring",
"value": "wpNessCachedLoc7"
},
"TemplateResRef": {
"type": "resref",
"value": "nw_waypoint001"
},
"XOrientation": {
"type": "float",
"value": 0.0
},
"XPosition": {
"type": "float",
"value": 49.90233612060547
},
"YOrientation": {
"type": "float",
"value": 1.0
},
"YPosition": {
"type": "float",
"value": 29.79799652099609
},
"ZPosition": {
"type": "float",
"value": -5.7220458984375e-006
}
},
{
"__struct_id": 5,
"Appearance": {
"type": "byte",
"value": 1
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"id": 14817,
"type": "cexolocstring",
"value": {
"0": "wpNessCachedLoc8"
}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"Tag": {
"type": "cexostring",
"value": "wpNessCachedLoc8"
},
"TemplateResRef": {
"type": "resref",
"value": "nw_waypoint001"
},
"XOrientation": {
"type": "float",
"value": 0.0
},
"XPosition": {
"type": "float",
"value": 50.07466888427734
},
"YOrientation": {
"type": "float",
"value": 1.0
},
"YPosition": {
"type": "float",
"value": 9.439542770385742
},
"ZPosition": {
"type": "float",
"value": -5.7220458984375e-006
}
}
]
}
}

File diff suppressed because it is too large Load Diff

View File

@ -1,82 +0,0 @@
{
"__data_type": "GIT ",
"AreaProperties": {
"__struct_id": 100,
"type": "struct",
"value": {
"__struct_id": 100,
"AmbientSndDay": {
"type": "int",
"value": 83
},
"AmbientSndDayVol": {
"type": "int",
"value": 21
},
"AmbientSndNight": {
"type": "int",
"value": 83
},
"AmbientSndNitVol": {
"type": "int",
"value": 21
},
"EnvAudio": {
"type": "int",
"value": 28
},
"MusicBattle": {
"type": "int",
"value": 91
},
"MusicDay": {
"type": "int",
"value": 110
},
"MusicDelay": {
"type": "int",
"value": 45000
},
"MusicNight": {
"type": "int",
"value": 110
}
}
},
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@ -259,13 +259,6 @@
"value": "bdd_smelter"
}
},
{
"__struct_id": 6,
"Area_Name": {
"type": "resref",
"value": "wiz_lvl_02"
}
},
{
"__struct_id": 6,
"Area_Name": {
@ -284,14 +277,7 @@
"__struct_id": 6,
"Area_Name": {
"type": "resref",
"value": "dark_test"
}
},
{
"__struct_id": 6,
"Area_Name": {
"type": "resref",
"value": "arcanumtest"
"value": "wiz_lvl_02"
}
},
{
@ -305,14 +291,7 @@
"__struct_id": 6,
"Area_Name": {
"type": "resref",
"value": "wiz_lvl10_test"
}
},
{
"__struct_id": 6,
"Area_Name": {
"type": "resref",
"value": "wiz_lvl10_test1"
"value": "nessnoplay"
}
}
]
@ -336,7 +315,7 @@
"Mod_Description": {
"type": "cexolocstring",
"value": {
"0": "The Proving Grounds of the Mad Overlord Build 1.91b\n\nBy Lucky Day Dragon\n\n A remake of Wizardry I: one of the first commercial attempts to bring the D&D experience to the computer. It was written by Andrew Greenberg and Robert Woodhead. \n\n Just a warning there are virutally no containers and the encounters are not balanced at all because I got it a little backwards. Try level 10 to start with.\n\n Please report any problems, suggestions, and general flames to GreatDaimyo@Hotmail.com.\n\nPS -Trebor Sux!"
"0": "The Proving Grounds of the Mad Overlord Build 1.91b\n\nBy Lucky Day Dragon / PRC'd by Jaysyn\n\n A remake of Wizardry I: one of the first commercial attempts to bring the D&D experience to the computer. It was written by Andrew Greenberg and Robert Woodhead. \n\n Just a warning there are virutally no containers and the encounters are not balanced at all because I got it a little backwards. Try level 10 to start with.\n\n Please report any problems, suggestions, and general flames to GreatDaimyo@Hotmail.com.\n\nPS -Trebor Sux!"
}
},
"Mod_DuskHour": {
@ -490,6 +469,13 @@
"value": "biorural"
}
},
{
"__struct_id": 8,
"Mod_Hak": {
"type": "cexostring",
"value": "bioplcs"
}
},
{
"__struct_id": 8,
"Mod_Hak": {
@ -504,13 +490,6 @@
"value": "tcn01_fancy"
}
},
{
"__struct_id": 8,
"Mod_Hak": {
"type": "cexostring",
"value": "tdc01_fancy"
}
},
{
"__struct_id": 8,
"Mod_Hak": {
@ -588,7 +567,7 @@
"Mod_Name": {
"type": "cexolocstring",
"value": {
"0": "The Proving Grounds of the Mad Overlord"
"0": "Wizardry: EE"
}
},
"Mod_OnAcquirItem": {
@ -702,7 +681,7 @@
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "PRC_CHICKEN_INFESTED "
"value": "PRC_CHICKEN_INFESTED"
},
"Type": {
"type": "dword",

View File

@ -3777,7 +3777,7 @@
"__struct_id": 0,
"CR": {
"type": "float",
"value": 12.0
"value": 11.0
},
"FACTION": {
"type": "cexostring",
@ -4041,25 +4041,6 @@
"type": "resref",
"value": "prc_hath_rash8"
}
},
{
"__struct_id": 0,
"CR": {
"type": "float",
"value": 22.0
},
"FACTION": {
"type": "cexostring",
"value": "Hostile"
},
"NAME": {
"type": "cexostring",
"value": "Werdna"
},
"RESREF": {
"type": "resref",
"value": "werdna"
}
}
]
},
@ -4248,6 +4229,44 @@
"value": "prc_viper"
}
},
{
"__struct_id": 0,
"CR": {
"type": "float",
"value": 28.0
},
"FACTION": {
"type": "cexostring",
"value": "Hostile"
},
"NAME": {
"type": "cexostring",
"value": "Werdna"
},
"RESREF": {
"type": "resref",
"value": "npc_werdna"
}
},
{
"__struct_id": 0,
"CR": {
"type": "float",
"value": 29.0
},
"FACTION": {
"type": "cexostring",
"value": "Merchant"
},
"NAME": {
"type": "cexostring",
"value": "Werdna's Sending"
},
"RESREF": {
"type": "resref",
"value": "npc_werdna_send"
}
},
{
"__struct_id": 0,
"CR": {
@ -5838,7 +5857,7 @@
"__struct_id": 0,
"CR": {
"type": "float",
"value": 175.0
"value": 162.0
},
"FACTION": {
"type": "cexostring",
@ -7016,7 +7035,7 @@
"__struct_id": 0,
"CR": {
"type": "float",
"value": 37.0
"value": 35.0
},
"FACTION": {
"type": "cexostring",

View File

@ -111,6 +111,17 @@
"LIST": {
"type": "list",
"value": [
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Arcane Door"
},
"RESREF": {
"type": "resref",
"value": "crs01_arcanedoor"
}
},
{
"__struct_id": 0,
"NAME": {

View File

@ -209,6 +209,17 @@
"LIST": {
"type": "list",
"value": [
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Arcanum Ceiling"
},
"RESREF": {
"type": "resref",
"value": "crs01_roof001"
}
},
{
"__struct_id": 0,
"NAME": {

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
Module/ncs/nw_o2_boss.ncs Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
Module/ncs/nw_o2_feat.ncs Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
Module/ncs/spawnbanner.ncs Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
Module/ncs/x2_def_spawn.ncs Normal file

Binary file not shown.

Some files were not shown because too many files have changed in this diff Show More