83 lines
3.2 KiB
Plaintext
83 lines
3.2 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Manifo (Statue)
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//:: manifo.nss
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//:: Copyright (c) 2025 WizardryEE Project
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//:://////////////////////////////////////////////
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/*
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Attempts to paralyze a monster group.
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Level 2 Priest spell.
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In Wizardry: Proving Grounds of the Mad Overlord,
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this is a Level 2 Priest disable spell that targets
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a monster group.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: WizardryEE Project
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//:: Created On: April 26, 2025
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//:://////////////////////////////////////////////
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void main()
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{
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// Spell implementation for WizardryEE
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// Core functionality: Paralyze a group of monsters
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// 1. Get caster information
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object oCaster = OBJECT_SELF;
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// 2. Calculate duration and save DC (based on caster level)
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int nCasterLevel = GetLevelByClass(CLASS_TYPE_CLERIC, oCaster);
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if (nCasterLevel < 1) nCasterLevel = 2; // Minimum level 2 for this spell
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float fDuration = RoundsToSeconds(nCasterLevel); // Lasts for rounds equal to caster level
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int nDC = 10 + nCasterLevel;
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// 3. Create the paralysis effect
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effect eParalyze = EffectParalyze();
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effect eVis = EffectVisualEffect(16); // Generic hold/paralyze visual effect
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effect eLink = EffectLinkEffects(eParalyze, EffectVisualEffect(59)); // Paralyzed visual effect
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// 4. Get the target monster group
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object oTarget = GetSpellTargetObject();
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if (!GetIsObjectValid(oTarget))
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{
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// If no specific target, get the nearest enemy
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oTarget = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, TRUE, oCaster, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY);
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}
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// 5. Apply to all monsters in the group
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if (GetIsObjectValid(oTarget))
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{
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// Get the faction/group of the target
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object oFaction = GetFactionLeader(oTarget);
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// Apply to all members of the faction/group
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object oMember = GetFirstFactionMember(oFaction);
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while (GetIsObjectValid(oMember))
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{
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// Only affect enemies
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if (GetIsEnemy(oMember, oCaster))
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{
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// Signal spell cast at event
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SignalEvent(oMember, EventSpellCastAt(oCaster, 38)); // Hold Monster spell ID
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// Allow saving throw to resist
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if (!FortitudeSave(oMember, nDC, 4)) // 4 = Paralysis saving throw type
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{
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// Apply paralysis effect
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oMember);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oMember, fDuration);
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// Notify success
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FloatingTextStringOnCreature(GetName(oMember) + " is paralyzed!", oCaster, TRUE);
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}
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else
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{
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// Notify resistance
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FloatingTextStringOnCreature(GetName(oMember) + " resisted paralysis!", oCaster, TRUE);
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}
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}
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// Get next faction member
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oMember = GetNextFactionMember(oFaction);
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}
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}
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}
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